Capcom Is In A Sad, Sorry State Right Now

Capcom is still lost, but the Nintendo Switch and Monster Hunter may provide a light in the darkness.

Analysis by Mike Williams, .

Earlier today, Capcom released its financial earnings report for the first financial quarter ended on June 30, 2017. And it was technically good news for the company. Sales went up 7 percent year-over-year, landing at 11.7 billion yen ($105 million), but the publisher crawled itself back towards the black. After a loss in the same period last year, Capcom made a scant profit of 521 million yen ($4.7 million). For the rest of the fiscal year, Capcom expects net sales of 87.2 billion yen ($784 million), with a net income of 8.9 billion yen ($80 million). Yeah, it's good news, but not great news.

The issue is the company's marquee titles haven't set the world of fire for a few years now. Street Fighter V continues to limp along following troubled launch. The game can cause hype at EVO, but it's only sold 1.7 million copies to date. SF5 reached 1.6 million in sales in May, meaning it sold 100,000 copies in total. Worse, this means the game has only sold 300,000 units since May of 2016. Capcom's original estimate back in 2014 for SF5 sales was 2 million, and the game is still limping towards that target.

Resident Evil 7 Biohazard was another major title that was supposed to break out for Capcom, but the game has only 3.7 million copies sold. That's good, but below expectations. Capcom wanted to sell 4 million copies of Resident Evil 7 by the end of the last fiscal year on March 31, 2017, but it's only within spitting distance as of June. Resident Evil 7's pace is similar to Street Fighter V's: it had sold 3.5 million copies as of March, meaning it only sold 200,000 units in three months.

Resident Evil 7 didn't hit the mark.

It paints a picture of a publisher that's just flailing through the darkness, grasping for anything that might work. Street Fighter V has been patched and improved since launch, but the game can't escape its original stigma. Capcom already told fans that it would never release a Super Street Fighter V, but that's probably what the game needs at this point. Resident Evil 7 is a good game and it's profitable for Capcom, but it's a far cry from the heights of Resident Evil 5 and 6. Dead Rising 4 has yet to reach even 1 million units sold since its launch during the holiday season.

So what's the answer for Capcom? They have a number of games currently out and coming over the next few months - Ultra Street Fighter 2, The Disney Afternoon Collection, Mega Man Legacy Collection 2, The Great Ace Attorney 2, Monster Hunter XX for Nintendo Switch, Dragon's Dogma: Dark Arisen for PS4 and Xbox One - but the publisher doesn't expect any of them to sell over a million copies. So where's the money coming from?

Capcom is hoping that Monster Hunter continues to pay off, perhaps with a larger presence in the West. Monster Hunter XX for Nintendo Switch is aimed squarely at Japanese audiences that want their MonHun on-the-go, but Monster Hunter World is coming to PlayStation 4, Xbox One, and PC in early 2018.

Monster Hunter World is the next big shot for Capcom.

"This is the next main Monster Hunter game," Monster Hunter producer Ryozo Tsujimoto told Glixel. "Just because we've taken the number off the title doesn't mean it's not a main Monster Hunter game. We just wanted to have "world" in the title because it speaks to the concept of the game in a variety of ways. This is the first simultaneous worldwide release for the game, and the servers are global this time."

"We want to make sure that newcomers don't have the same experience they had with previous Monster Hunter games," World director Yuya Tokuda added. "We always hear people telling their friends, 'Wow, this game is really incredible once you get to grips with it,' but their friends just don't have time to research how to play the game. Those people will have a better time with World. We want everybody to have a chance. This is absolutely a multiplayer game, and it's absolutely a Monster Hunter game. But we have to introduce what exactly a Monster Hunter game is to a wider audience now, and we just began with the single-player portion. We're starting simple so people will be able to understand the multiplayer when the time comes."

Monster Hunter World is all hands on deck for the Monster Hunter franchise. If there's another game coming - and fans speculate there will probably be an original MonHun coming to Switch - Capcom isn't talking about it.

The other major game for the year is Marvel vs Capcom: Infinite, scheduled for release on September 19 for PlayStation 4, Xbox One, and PC. With the backing of some of Marvel's popular characters, Capcom has also made changes to the game to make it easier to play for newcomers.

"So, it was a definite design decision to make sure it was more accessible," associate producer Peter ‘combofiend’ Rosas told VG247 about the game. "For us, it’s really important for new players to experience how the combat system feels, to be able to perform a combo – to perform an air combo, too. Those kind of things make you feel good. To your question of where we draw that line, it’s about making sure that the new player can get that fun experience in and understand what’s happening, and then we decide what to build on from there."

The problem is the reception to Marvel vs Capcom: Infinite is already fuzzy. Rumors of the game's final roster point to a title that's bringing back a number of Ultimate Marvel vs. Capcom 3 characters, while leaving out some favorites, like the X-Men. When pressed about the lack of characters like Magneto, Wolverine, and Sentinel, Rosas offered up a statement that wasn't taken well in the MvC community.

"If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out," Rosas told GameSpot.

Fans took this as the development team not really understanding why they enjoyed previous Marvel vs. Capcom titles. Strike one there.

Worse, Capcom released a story demo for Marvel vs Capcom: Infinite that had some poor animation and dodgy character models. It doesn't help that Netherrealm's Injustice 2 absolutely nailed these aspects in its story mode, but taken alone MvC Infinite fell short of feeling like a big-budget title. Some long-term fighting game fans pointed to Chun-Li and Dante as their representatives of the game's visual issues.

In response, Capcom stated that it would be improving the characters prior to launch.

"The development team is hard at work finishing the game for the September 19 release date, and based off the feedback we heard, we are currently making improvements to Chun-Li as well as other Capcom characters. Since the work is still in progress, we don't have anything final to show you just yet, but stay tuned," the publisher told Eurogamer in a statement.

According to Capcom's financial results presentation, the company expects both of these games to be its anchors for the fiscal year. It plans to sell 10.3 million copies of both in total, though it declined to be specific on the exact split.

Even being conservative, these expectations seem high. The highest-selling Monster Hunter game was Monster Hunter Freedom 3 for PlayStation Portable with 4.9 million sold. The best-selling MvC game was Marvel vs. Capcom 3: Fate of Two Worlds with 2.2 million sold. That's 7.1 million, which is still 3.2 million off of expectations. And that's assuming these games reach the pinnacle of their respective franchises, which doesn't seem like a safe bet given the performance of Street Fighter V, Resident Evil 7, and Dead Rising 4.

Ultra SF2 was a "smash hit" for Capcom.

One good direction forward for Capcom is the Nintendo Switch. Ultra Street Fighter 2 for Nintendo Switch was a slight release in my estimation, but according to Capcom it had "an excellent start and proved to be a smash hit." A summary of units shipped (table 4-2 on this PDF) shows Ultra Street Fighter 2 selling 450,000 copies worldwide, which is oddly enough how many copies the publisher sold on PlayStation 4/PlayStation 3 during the same period.

That's a win for Capcom, which makes the company's lack of Switch versions for Disney Afternoon Collection and Mega Man Legacy Collection 2 look even more perplexing. In response, the publisher is looking to prepare more Switch games, outside of the already-announced Monster Hunter XX.

A Resident Evil game in the style of Resident Evil: Revelations and Revelations 2 would probably do well on Nintendo's platform. As would a release of Ultra Street Fighter IV or Dragon's Dogma. Other lost Capcom games like Devil May Cry, Dino Crisis, Lost Planet, or Onimusha could also be ported over to the platform.

Unfortunately, the Switch isn't the end-all be-all of Capcom's salvation. In the end, the Switch has only sold 4.7 million systems worldwide, even if its owners are hungry for anything. The PlayStation 4 has 60 million sold and Capcom needs to puzzle out the question: How do we reach these people? I think Monster Hunter World is a good idea, but Monster Hunter has always been stronger in Japan and on portable platforms, so betting on a home console release for a worldwide hit seems to be a poor choice.

Either way, Capcom needs to find the classic Capcom within and perhaps get its expectations in check. The company has a strong portfolio of classic games and brands it can rely on. In the short term, ports and remasters can help the bottom line, but in the long-term Capcom development needs to remember why its games were loved in the first place. Otherwise, Capcom will follow the other classic Japanese company that left gamers behind.

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Comments 44

  • Avatar for Thad #1 Thad 6 months ago
    The lack of familiar characters could definitely hurt MvC's sales, and that "So what? Nova is just like Magneto!" response was boneheaded, but the decision was clearly Marvel's (and, specifically, CEO Ike Perlmutter's), not Capcom's.
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  • Avatar for SatelliteOfLove #2 SatelliteOfLove 6 months ago
    The banner makes me say "Bring Back Kinu Nishimura".
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  • Avatar for MetManMas #3 MetManMas 6 months ago
    I see 450K of Ultra Street Fighter II sold and all I can think is "Wow, people must be pretty desperate for Capcom games on the Switch if they're willing to pay $40 for a ROMhack of an HD remake of an update to Street Fighter II." I've said as much before, but Capcom needs to get Ultra Street Fighter IV on the hybrid console, stat.

    Oh well, they've probably made back what they spent on USF2 by now.

    Anyway, more thoughts on stuff.

    ~ A relaunch is definitely what Street Fighter V needs. The game was always a work in progress, but even if the EVO kids ate it up in beta Capcom really should've known better than to charge $60 for a game that doesn't even have basic modes available at launch. Casuals made Street Fighter IV a success; I feel like Capcom's forgotten that.

    ~ Disappointed to hear Resident Evil 7 still hasn't met its sales quota. Maybe it'll pick up once the rest of the DLC comes out.

    ~ The Marvel vs. Capcom Infinite team are in a rough spot. Peter Rosas is spouting a crock of bull when he says the characters are just functions and the functions are all that matters, and so is Michael Evans when he says modern Marvel fans won't recognize the X-Men, and they both know it. But they can't just lay the blame where it belongs (on the Disney suits pulling Marvel's strings) or they would get fired. So they settle for making up stupid crap that makes them look out of touch instead.

    ~ Dragon's Dogma has been long overdue for a remaster on modern consoles. Given how it struggled to run on last gen consoles, it should benefit a lot from the current gen hardware boost.

    ~ I'm interested in Monster Hunter World, but I have little doubt that a 1P Monster Hunter game won't set the world on fire.
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  • Avatar for jeffcorry #4 jeffcorry 6 months ago
    Oh my heck - those character models from Marvel vs. Capcom were horrid. I was not impressed. I probably am not the target audience anyway, but still, if they're trying to get people interested...that wasn't the way to do it. It was a very mediocre (if not below mediocre) demo experience.
    There have been a few demos that have convinced me to purchase a game: Eternal Sonata, Valkyria Chronicles, Final Fantasy XIII-2 (really...I was going to get it anyway, but it was fun), and several others. Marvel Vs. Capcom is not one of those demos...
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  • Avatar for PsychicPumpkin #5 PsychicPumpkin 6 months ago
    They could probably bolster the company's image with the gaming community if they finally made good on their EarthBound, the long maligned Megaman Legends 3.
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  • Avatar for riderkicker #6 riderkicker 6 months ago
    I wish Capcom would bring back the Arcade Classics Collections. It may not be a solution, but it could make their diverse than repackaging decade old games and giving them a shine.
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  • Avatar for chaoticBeat #7 chaoticBeat 6 months ago
    Put the Onimusha trilogy on the Switch Capcom! I'd snap it up in a heartbeat.
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  • Avatar for Roto13 #8 Roto13 6 months ago
    The faces in Marvel vs. Capcom look pretty bad, but let's not pretend the faces in Injustice 2 aren't worse.
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  • Avatar for LBD_Nytetrayn #9 LBD_Nytetrayn 6 months ago
    If all the characters are good for is function, they could save a bundle by just using generic models.
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  • Avatar for Vonlenska #10 Vonlenska 6 months ago
    Me in 2015: Breath of Fire 6!

    Me in 2016: Oh. No. No. Not like this. Not like this!!

    Me in 2017: Well, Monster Hunter Stories looks cool.
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  • Avatar for VotesForCows #11 VotesForCows 6 months ago
    There's a lot of discussion on Shoryuken and some of the SF Discord channels about a 'Super' version. I think it'd probably help at this stage, if handled well, but chances are if they did it they'd charge like £20 to upgrade or something.Edited July 2017 by VotesForCows
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  • Avatar for himuradrew #12 himuradrew 6 months ago
    MHXX in English please.

    While I'm going to buy MHW for the PS4 once it comes out, but I think the MH series thrives better as a portable game espcially with the amount of grinding that you need to do for mats...

    ... unless Capcom will make it easier to farm mats that you need by removing the Desire Sensor? ;P
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  • Avatar for Ralek #13 Ralek 6 months ago
    @chaoticBeat I'd definitely second that. If it's not a totally overpriced, screwed up port, I'd be all over Onimusha on the Switch. A good port of the Dino Crisis games would also be welcome.
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  • Avatar for Mr.Spo #14 Mr.Spo 6 months ago
    "I think Monster Hunter World is a good idea, but Monster Hunter has always been stronger in Japan and on portable platforms, so betting on a home console release for a worldwide hit seems to be a poor choice."

    Yes, especially given Monster Hunter's most successful Western entries have actually been on 3DS, and especially given the last couple of 3DS Monster Hunter games (Generations in the West, XX in Japan) have actually sold above expectations, World seems like a big risk without a Switch version. Mainline Monster Hunter games can still shift 4 million copies alone in Japan, as the original version of MH4 did, before shifting another 4 million as 4 Ultimate globally.

    However, given the PS4 install base in Japan is just hitting the 5 million mark (1/5 of the 3DS install base), you can assume Japanese sales of Monster Hunter World will be substantially lower than sales of Monster Hunter 4, unless Capcom somehow achieve an insane ~80% attach rate. Given Capcom's other major established series - series that are actually part of gaming's cultural memory in the West - like Street Fighter and Resident Evil aren't hitting their sales targets, Monster Hunter World is a baffling move in some ways.

    On top of that, the development costs for World are going to be far higher than the 3DS versions, and higher than Switch development costs would be. Maybe there's a World: Portable coming to Switch, but right now Capcom seem to be stuck between a rock and a hard place. Lower sales off a more expensive title would be a huge blow to them. Monster Hunter's success on 3DS really has been their saving grace the last 5 years.
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  • Avatar for Jericho-GM #15 Jericho-GM 6 months ago
    @Roto13 I'm not a fan of Injustice 2 by any stretch of the imagination but I strongly disagree.

    I could be wrong though. Can you show me a face from someone in Injutice 2 that looks worse than MVCI's Chun Li or Dante?
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  • Avatar for ojinnvoltz #16 ojinnvoltz 6 months ago
    Capcom needs to pivot. Their main franchises, survival horror and fighting, are niche. There's a lot of games out there; it's like TV these days. There's something for everybody and great quality out there, but the huge hits aren't really there anymore except for a select few. Capcom needs to be smarter with its money. There are many developers out there that've talked about how triple AAA isn't too sustainable. Capcom keeps chasing those ambitions even though it doesn't have the means to do so. But you look at similar sized companies that are doing solidly like Sega. They pivoted, focused on their niches like PC strategy games, JRPGs via Atlus, Yakuza, and furries.
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  • Avatar for mouse-clicker #17 mouse-clicker 6 months ago
    @MetManMas What a lot of people don't account for in USF2's popularity is that it's now portable as well as playable at home. I think people just love being able to take their home console games on the go.
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  • Avatar for mouse-clicker #18 mouse-clicker 6 months ago
    Why does Capcom even bother to support the XBox One? It's sales worldwide are middling at best, and they're absolutely atrocious in Japan. Why especially would they bring a mainline Monster Hunter title to the system given that?

    PS4, Switch, and PC should be their focus moving forward.
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  • Avatar for Kuni-Nino #19 Kuni-Nino 6 months ago
    Well, when Capcom listened to their "fans", we got RE7 which failed to stay relevant. Capcom shouldn't be listening to anyone right now because their old fans are stuck in nostalgia and new gamers have grown up in an era where Capcom was known only as RE factory.

    They need to bring in new fans pronto. That's how they created Monster Hunter. Betting on World is really smart.
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  • Avatar for NateDizzy #20 NateDizzy 6 months ago
    @Kuni-Nino I'm genuinely curious if MHW will catch on in the west. The few Monster Hunter fans I've talked are actually really wary of it. They hate the "westernized" look and are afraid all the personality will be ripped out in favor of appealing to the lowest common denominator.
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  • Avatar for themblan #21 themblan 6 months ago
    Japanese devs and pubs like Capcom need to rally behind Nintendo Switch. NS is the future in Japan. I understand they want that international money, but I know they appreciate domestic success on many different levels.
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  • Avatar for MHWilliams #22 MHWilliams 6 months ago
    @mouse-clicker It's low-effort. If you're doing PS4 and PC, the amount of effort needed to bring a game to Xbox One is relatively small and even then, that's conservatively 30 million consoles worldwide.

    @themblan I brought this up in the Nintendo Switch sales article. Japan won't carry most games to profitability.

    A chart from that article:

    Even on Nintendo's own stuff, they can't rely on Japan alone. Mario Kart 8 Deluxe sold 690,000 copies in Japan alone. International? 2.85 million. Zelda: Breath of the Wild sold 210,000 in Japan and 950,000 elsewhere. There are franchises where this isn't true - Monster Hunter and Dragon Quest - but many Japanese franchises survive due to a large part of Western sales.Edited July 2017 by MHWilliams
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  • Avatar for MetManMas #23 MetManMas 6 months ago
    @mouse-clicker True, Ultra Street Fighter II and the various Arcade Archives fighters have a HUGE advantage over past fighting games, in that it's absolutely no hassle to set up a multiplayer game on the go.

    In the past, you wanted to play multiplayer on a portable fighting game, you needed a friend or acquaintance with the same game and handheld as you, and if you were playing GBA or earlier, a link cable too. Some like Super Street Fighter IV 3D had online multiplayer, but at that point you might as well just get the superior console version/upgrades if you can.

    Swiitch, though? Just take off the Joycons and prop the screen up. Bam! Easy multiplayer on the go.

    Still, to me Ultra Street Fighter II just looks pretty cheap for (what's at it's most basic) an updated/altered version of Super Street Fighter II Turbo HD being sold for almost 3x the price. Like, Evil Ryu and Shin Akuma were fine in Super Street Fighter IV: Arcade Edition 'cuz a lot can be done to differentiate 3D models, but in USF2 they and Violent Ken are just a cheap and easy way to add new characters without actually adding new characters. =/

    I will say a palette editor is something that more fighters should have, though. And while I doubt the novelty of the 2 vs. 1 mode and FPH (First Person Hadoken) mini game will last for long, at least it's something new. Not something I'd personally pay $40 for, but I might check it out if the price is right during a sale.

    Anyway, I still think the obvious thing to do now is to bring Ultra Street Fighter IV to the platform.
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  • Avatar for brionfoulke91 #24 brionfoulke91 6 months ago
    Well, in my book Capcom is still one of the better developers working today. That's discounting Street Fighter V, (I love SF3 but haven't been a big fan of the games since then) and discounting RE7 (for my money the worst RE so far.)

    They still have Monster Hunter, for my money one of the premiere modern action games. The new one looks really promising, and is one of my most anticipated upcoming games!

    They still have the Phoenix Wright series. I don't know if there will be another one, but every one of those games have been winners. They stand up there as some of the better story focused games.

    They still have Dragon's Dogma, probably the best modern alternative to Dark Souls. Hopefully there will eventually be a real sequel.

    That's already more than most modern gaming company's have. I'm only talking about the artistic merit of their games... in terms of money, well you started the article by saying that they've actually been doing pretty well. That's good enough for me.
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  • Avatar for MetManMas #25 MetManMas 6 months ago
    @Kuni-Nino Personally I like Resident Evil 7 a lot, but that said I also know that to modern audiences the RE series is known more as "co-op shooters with monstermen" and going back to the survival horror well wouldn't sit so well with people who were used to the old new style.

    Anyway, I do agree that Capcom needs to find a way to draw in new fans. Monster Hunter's growing popularity on 3DS has helped, but Capcom really needs some more new properties...and maybe some successful revivals of old ones. For the past few years, with the exception of the occasional remaster, compilation, or new Dead Rising or Ace Attorney, their output has primarily been Resident Evil/Monster Hunter/Street Fighter. They can't survive on those alone.
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  • Avatar for MHWilliams #26 MHWilliams 6 months ago
    @brionfoulke91 Nah, I started the article saying they just "the publisher crawled itself back towards the black." They hit profitability, but they certainly aren't doing great.
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  • Avatar for JiveHound #27 JiveHound 6 months ago
    @mouse-clicker Why should Xbox owners miss out? It's bad enough that I can't play Streetfighter on it
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  • Avatar for Monkey-Tamer #28 Monkey-Tamer 6 months ago
    I wonder how many classic titles they could port to reach more profitability. I'd buy the street fighter alpha games and original Devil May Cry again. Unfortunately FPS games tend to be the big thing right now, and I can't think of one off the top of my head made by Capcom.
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  • Avatar for MetManMas #29 MetManMas 6 months ago
    @JiveHound Oh yeah, I'm sure Street Fighter V being exclusive to PS4 on the console front is yet another factor that's hurting its sales. It may not matter if the game's not on Xbone over in Japan, but the international market is a different story. The Street Fighter IV series did not sell over 8 & 1/2 million copies throughout its life by being locked to one console and two computer OSes, that's for sure.

    But Sony helped fund the game, so it looks like Street Fighter V will be stuck on PS4. =/
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  • Avatar for donkeyintheforest #30 donkeyintheforest 6 months ago
    @Roto13 i thought they looked pretty good! Seems to be building a bridge over the uncanny valley...
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  • Avatar for Wellman2nd #31 Wellman2nd 6 months ago
    @MetManMas The PS4 can have SF5, I would just like a better effort next time they do another fighting game, MvCI is looking better but that half ass roster is worrisome.
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  • Avatar for MetManMas #32 MetManMas 6 months ago
    @Wellman2nd Capcom totally fumbled the ball with Street Fighter V, there's no denying that. But I have my doubts that Marvel vs. Capcom Infinite will do much better. It's looking more and more like this'll be an MvC with no X-Men or Doctor Doom, and while casual film fans may not mind too much I doubt fans of the series or the comics will be as forgiving of a Marvel vs. Capcom with no Wolverine in it.

    MvC Infinite just feels like it has "This game will be a massive flop" written all over it.
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  • Avatar for Kuni-Nino #33 Kuni-Nino 6 months ago
    SFV gets such a bad rep. It's a good fighting game that rewards reading opponents instead of amazing reflexes. I wish the narrative around it wasn't so toxic. Capcom more or less fixed the game so you'd think people would stop singing its doom but here we are: about to be two years later and people still bitching about it. Feels bad man.
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  • Avatar for MetManMas #34 MetManMas 6 months ago
    @Kuni-Nino All the more reason the game needs a proper relaunch. Even if it's just a publicity stunt, rereleasing Street Fighter V under a new label could do a lot of good in the battle to win back many of the people they lost with its very beta-y initial launch.
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  • Avatar for moroboshi #35 moroboshi 6 months ago
    Street Fighter V was such a disappointment. I still can't believe there's no arcade mode, even after all this time. How hard would it be to add? Not everyone wants to spend most of their gaming time sat waiting in lobbies for a match, then getting thrashed by some super elite player. It's about as much fun as a visit to the dentist.

    Resi 7 was genuinely excellent though, and I hope its sales don't deter Capcom from making more horror games. After the disasters, from a gaming point of view, of Resi 5 and 6, I really hope Capcom don't return to that style of game.

    And Marvel vs Capcom, well the art is indeed pretty cheap and nasty looking, and a far cry from the beautiful first two games, but we shall see. Maybe they can improve things.
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  • Avatar for Frosty840 #36 Frosty840 6 months ago
    I have to wonder how much Let's Play culture figures into this. A few years ago (when games were admittedly cheaper) I might have picked up Resi 7, knowing it's a high-quality game, and nevertheless simply never gotten around to playing it.

    Now, with launch-day games being 80%+ more expensive than I really feel comfortable paying for them, I definitely wouldn't (and didn't) buy it, but I did watch a Let's Play.

    I might yet pick up a copy for £10 or £15, just to support the developer/publisher, but the days of thoughtlessly buying a game at release are long gone thanks to increasingly bonkers (and deceptive) pricing and the fact that there just aren't enough hours in the day to play so many games to completion...
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  • Avatar for Mooglepies #37 Mooglepies 6 months ago
    SF5 was a disappointment for me on all levels, Resident Evil 7's shift to first person perspective was a turnoff for me, and I don't imagine that MvC:I is going to buck the trend either.

    I'm not going to speak to the quality of those games (I've not played SF5 in 6 months now and I haven't touched the other two in any form) but my faith in Capcom being able to make games I want to play has been dented over the past year.

    I'm keeping an eye on MHWorld but I'm not going to form an impression properly until I get to play it. MH games get demos at least so that's something.
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  • Avatar for Mikki-Saturn #38 Mikki-Saturn 6 months ago
    Hmm. For me, Capcom (and many other publishers) have left behind too many of the franchises I really liked. They focus on a fairly narrow range of proven, popular franchises, and neglect just a ton of old franchises that people used to love (to say nothing of creating NEW franchises). I understand why this is from an economic perspective (I think I do, anyway) - they need assurances that these games are going to make back their budget. But I think there's a hidden cost in terms of brand image.

    We all know about Megaman - but there are so many more! What about the fighting games they used to make OTHER than Street Fighter and Vs.? What about Ghosts and Goblins? Not since Maximo 2 has that series seen any attention. What about all the shmups? What about Final Fight and the myriad of other beat 'em ups? Dino Crisis, Rival Schools, Breath of Fire, Viewtiful Joe, Power Stone, Strider - to say nothing of one offs like P.N. 03. I mean it just goes on and on. THIS is what the company's reputation is built on, not constantly revisiting the same half dozen wells over and over. Not all of these games are suitable for full blown HD treatment (although I think some of them are), but surely many of them are good for shorter, download indie game style updates? (Like Strider, come to think of it, I believe that did okay for them, right?)

    Anyway, my point is the name 'Capcom' used to mean quality gaming because they had a huge catalogue of impressive games to their credit. With only a few living franchises and only a tiny number of titles releasing in any given year, no wonder people become wary. And if a couple of those games turn out to be disappointments, they can get in a lot of trouble really quickly.
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  • Avatar for MetManMas #39 MetManMas 6 months ago
    @Mikki-Saturn There was Ultimate Ghosts 'n Goblins after the Maximo games. But yeah, aside from that GnG hasn't really done anything noteworthy in recent years aside from Arthur and Firebrand being playable in the MvC series. Mainly just a couple of iOS titles nobody's heard of.

    But yeah, Capcom has a ton of dormant franchises and it'd be nice if they brought them back for something other than roster filler in crossover games. These days it feels like all they make is Monster Hunter, Resident Evil, and Street Fighter updates. Like, I know there's the odd Dead Rising or Phoenix Wright in there, and that a new Strider came out just three years ago, but most of Capcom's stuff these days is built around the MH/RE/SF tentpoles while everything else is primarily limited to the odd remaster or retro compilation.

    Like, I'm grateful that Capcom got the rights to officially rerelease those old Disney games, and I'll be getting MMLC2, but it'd be nice to see more new stuff.
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  • Avatar for dr134 #40 dr134 6 months ago
    I think there is a problem with a business model where 3.7 million sales is a disappointment.
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  • Avatar for Jeremiah-Jones #41 Jeremiah-Jones 6 months ago
    Reading this makes me want to say something stupid...

    Rival Schools anyone? Or CvS 3? I know they may not get a whole bunch of money, but I still play CvS2 regularly...
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  • Avatar for chud666 #42 chud666 6 months ago
    I'm wondering if that Not A Hero DLC will make it out. Was supposed to be Spring. I have a feeling that the semi tepid sales would lead them to Mass Effect Andromeda the DLC plans. Too bad if true as RE7 is fantastic.
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  • Avatar for Number1Laing #43 Number1Laing 6 months ago
    Street Fighter V showed a shocking disregard for their customers; I'm glad it bombed. The RE7 sales are indeed disappointing. It does show, considering RE6 was a smash hit, that developers shouldn't read NeoGAF posts and EG comments when they start designing their games. A mistake they may have made when they started working on Monster Hunter.

    I don't need fanservice, I need good games. An early Xbox 360 hit for Capcom was Lost Planet, it was a new IP that did well because it was good. I think that is their big problem. Their games just aren't good enough, and they are leaning too much on ports and remasters.
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  • Avatar for docexe #44 docexe 6 months ago
    It seems that those (frankly unrealistic) projected numbers rest on two (incredibly risky) assumptions:

    1. That the popularity of the MCU will lead more people to pick Marvel vs Capcom Infinite (which seems kind of unlikely considering that fighting games are primarily a niche genre these days, and that the fanbase of prior MvC games is not happy with how they have handled the game).

    2. That streamlining and “westernizing” (for lack of a better word) Monster Hunter will finally allow the series to take off outside of Japan (which all things considered seems somewhat unlikely as well, indeed you have to wonder if this might not have the opposite effect and rather alienate the entrenched fanbase of the franchise on these shores).

    So… yeah, I don’t see their overall situation improving a lot. Still, I’m not so sure if they are actually capable of leaving console gaming behind. As far as I know, unlike other major Japanese publishers, their sales on mobile are apparently pretty middling at best.
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