Capcom Might Consider a Character Creator Do-Over Feature for Monster Hunter: World if There's Fan Demand

Capcom Might Consider a Character Creator Do-Over Feature for Monster Hunter: World if There's Fan Demand

Having regrets about your Monster Hunter: World avatar? Ask Capcom for a second chance.

Monster Hunter: World has a robust character creation system, so don't be afraid to tool around with it. In fact, be extra-certain everything's in place before you hit "Start," because the opportunity to change your Hunter later is a bit limited.

While you can change some aspects of your character by visiting your room (once you have access to it via the Tradeyard), other aspects, like gender, are locked in stone. Some players would love to have the option to perform a complete make-over on their characters. It might happen in the future—if there's enough fan demand.

Monster Hunter: World Producer Ryozo Tsujimoto spoke to Game Watch Impress about the game's character creator at the Taipei Game Show 2018 yesterday (via SiliconEra). "You can't redo it, but when making a character you can check their expressions, so you might want to do that first while making a character," he says. "However, if there's enough demand for it then I'll put [a character redo option] under consideration."

Monster Hunter: World's Director, Yuya Tokuda, says players should make sure to take advantage of the daylight and nighttime lighting previews on the character creation screen. "You can change the lighting on the bottom-left. Using that, not only see what it's like during the daytime, but you can also check the expressions and such for night. I think if you use that while making it, it might not be as off."

Speaking for myself, I spent about 10 minutes throwing together my main avatar, then 30 minutes agonizing over my Palico.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

Xbox Series X Optimized Games Will Have Fast Fixes and More Quick Resume Support, Microsoft Says

Certain performance quirks and absent features won't be around for long, at least not according to Microsoft.

PS5's Day and Date Launch in Japan Was a "Statement" of Sony's Commitment, Jim Ryan Says

Ryan, PlayStation's CEO, wants to push back on the idea that Sony shifted its attention away from Japanese games and gamers.

You may also like

What's Your Favorite Cyberpunk Game?

COMMUNITY QUESTION | Which busted, broken future is your favorite to explore?

Why You Should be Skeptical of Rosy Video Game Industry Numbers

THIS WEEK IN BUSINESS | In the absence of very successful people saying very silly things, this week's column is (almost) all about the numbers

Call of Duty: Black Ops Cold War Pushes Back Season One Launch and Warzone Debut

You'll still be leaving Verdansk for a new Cold War locale soon, just not *that* soon.

Persona 5 Strikers Leak Shows It's Finally Coming West Early Next Year

The Phantom Thieves are charging back into action.