Over the weekend, Capcom announced Marvel vs. Capcom Infinite, the latest entry in the publisher's long-running crossover fighting game series. It's been five years since the the series' last release, Ultimate Marvel vs. Capcom 3, a fact that hasn't gone unnoticed by Capcom. In fact, the company said in the press release that MvC's return was only the beginning.
"In addition to regular major title releases each fiscal year, Capcom is currently focused on reviving series that have not had new entries recently, or otherwise dormant IP. Beginning with Marvel vs. Capcom Infinite, a return for the series following a five-year hiatus, Capcom looks to enhance its corporate value even further by utilizing its library of rich contents," said the company.
"Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences."
Capcom is currently sitting on a number of franchises. Not counting mobile entries, the company could revisit Mega Man, Devil May Cry, Final Fight, Breath of Fire, Ghosts and Goblins, Dino Crisis, or Lost Planet. Marvel vs Capcom is a solid place to start because Capcom can leverage the relative popularity of the Marvel brand right now. When a movie starring Dr. Strange is crossing $621.8 million worldwide, it's time to get on that train.
There's something to be said for veteran publishers getting smarter with their IP. Even if internal development isn't in the cards, licensing options or simply allowing indie developers to play with the IP is a good idea. That's the kind of concept that made a project like Street Fighter x Mega Man possible.
Square Enix has the Collective, its indie-focused line where the publisher has allowed indie developers to pitch games based on dormant Eidos franchise. The first of those projects is Fear Effect Sedna, a real-time tactics game based on the Fear Effect series. That project was successfully Kickstarted in May of this year.
There's nothing preventing Capcom from doing the same and even if they didn't, I'm sure Inti-Creates or Wayforward would be open to taking Mega Man off their hands, or Zeboyd Games would like to take on Breath of Fire. The sky is the limit if Capcom wants to creative and they really should, because their catalog of games is full of titles that deserve new life.