Capcom Vancouver's Design Director confirmed that the studio will also be closing following a report from Capcom Japan that it will be cancelling in-development projects at the Canadian studio.
"Unfortunately Capcom Vancouver shuttered today. I’m in a bit of a shock, but if you know of anyone looking for an 18 year experienced game designer send them my way" Capcom Vancouver director Aidan Scanlan confirmed via Twitter.
Unfortunately Capcom Vancouver shuttered today. I’m in a bit of a shock, but if you know of anyone looking for an 18 year experienced game designer send them my way. Spread the word!— Aidan Scanlan (@aidanscanlan) September 18, 2018
Earlier today in a "Notice Regarding Recording of Losses from the Termination of Development Projects" publicly sent to Capcom investors, the Japanese company announced plans to cut development at its Capcom Vancouver studio, formerly Blue Castle Games.
"In consideration of this process, as a result of reviewing titles in development at Capcom Game Studio Vancouver, Inc., Capcom now expects to record losses from the termination of development projects of approximately 4.5 billion yen under cost of sales in its consolidated financial results for the six months of the fiscal year ending March 31, 2019."
Capcom said that the better-than-expected sales for Monster: Hunter World on console and PC will offset the decision.
In a statement to GameDaily.biz Capcom says "The company is suspending operations at Capcom Vancouver effective immediately." While the wording is vague and a bit opaque about the true nature of operations at Capcom Vancounver, anonymous sources close to the studio say that the studio is in fact shutting down.
This has been a rocky year for Capcom Vancouver as back in February Capcom Vancouver underwent major layoffs, and had an original IP cancelled. No word yet on whether Vancouver staff will be relocated or simply let go.
Capcom Vancouver was working on Dead Rising 5, which according to anonymous sources close to the project was already in trouble and changed direction multiple times throughout development. The cancelled IP, an urban-set fantasy action game, also failed to impress Capcom and could not get the greenlight.