CCP "Re-Evaluates" World of Darkness MMO

CCP "Re-Evaluates" World of Darkness MMO

The EVE developer remains committed to the project, but sheds a number of staff working on it.

CCP has been working on its massively multiplayer adaptation of White Wolf's World of Darkness RPG setting for a very long time now, and yet there's still no sign of the game.

Development has changed tack a number of times, plus CCP is still working on its flagship project EVE Online and its free-to-play shooter spinoff Dust 514, so despite initial enthusiasm it appears that World of Darkness has been left on the back burner for quite some time now.

Recently, CCP told our sister site Eurogamer that it had let go of 15 people who had been working on the MMO, and that the company was presently re-evaluating what to do with the game.

Despite this, CCP claims to remain committed to the franchise and its digital adaptation, even amid a refocused effort on EVE Online and Dust 514. Don't expect to be playing an open beta of World of Darkness any time soon, though; with the estimated release date now pushed back into 2015, it'll be late next year at the very earliest before we'll get an opportunity to play with the vampires and werewolves of White Wolf's setting.

It's a shame this project has been so troubled, since World of Darkness presents one of the more interesting, well-realized takes on popular mythology surrounding vampires, werewolves and other supernatural phenomena. The franchise has previously been adapted into two games -- Vampire The Masquerade: Redemption, which was a somewhat questionable early attempt to take Diablo-style action RPG-ing into the third dimension, and Vampire The Masquerade: Bloodlines, which was a quite astonishingly brilliant game -- not to mention one of the first ever public sightings of Valve's Source engine.

The World of Darkness tabletop RPGs have a strong emphasis on role-playing and the ability to solve many situations through means other than simple violence. The world of vampire society is depicted as an array of warring factions, for example, with each scheming and plotting against the others to maintain the upper hand in an eternal struggle -- and all the while ensuring that the "masquerade," whereby the creatures of the night remain hidden from human society, is intact. The setting and scope provides potential for a truly interesting, different take on the crowded MMORPG genre, but it seems we'll be waiting for some time yet before we see whether or not that potential is realized at all.

In the meantime, there's always Bloodlines, of course.

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