CD Projekt Red Clarifies Mistranslation Around Cyberpunk 2077's In-Game Religions

CD Projekt Red Clarifies Mistranslation Around Cyberpunk 2077's In-Game Religions

A fan translation got a few things wrong.

A recent Cyberpunk 2077 quote made the rounds from a Polish interview, but a mistranslation muddied what was actually said by the devs. Now, CD Projekt Red is providing a more accurate translation of how religion will factor into the world of Cyberpunk 2077.

The interview, between CD Projekt Red's Mateusz Tomaskiewicz and Polish site Gry Online WP was picked up by NeoGAF users, who had an English translation. Only, it missed a few fairly critical details.

IGN reached out to CD Projekt Red for clarification, and was told the NeoGAF version was inaccurate. CD Projekt Red then followed up and sent them a translation which IGN independently verified as more accurate.

In the exchange, Tomaskiewicz discussed religion in the world of Cyberpunk 2077 as being based on real-world counterparts. He says you'll see Christianity and its different branches, as well as religions from the East. When the interview for Gry Online WP mentions that this could be controversial, Tomaskiewicz says "[CD Projekt Red] do not want to avoid religion as a topic." He says the team will make sure there's no disrespect in quests involving religious themes as well.

While the NeoGAF translation implied the existence of an in-game Christian faction, as well as potentially offending real-world members of religions, neither of those tidbits are mentioned in the translation. So while you might expect to see signs or even followers of real-world religion, don't jump the shark on them suddenly being the subject of a storyline that could draw ire.

Cyberpunk 2077 is due out April 16, 2020, and looks to portray many walks of life. You'll be able to adjust your gender and identification to your choosing, as well as create an origin story that can change how you approach missions. The one choice you don't get is whether you can attack kids or story-critical characters, though. Sorry, but a game's gotta have a code. We'll see how this massive world somehow combines into just one game next April.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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