In this week's episode of Axe of the Blood God, the Console RPG Quest continues with an in-depth exploration of the Nintendo GameCube [download link here].
The GameCube era was a rough time for Nintendo. Rare had defected to Microsoft; Sony was firmly in control of the video game market, and Nintendo as a whole was deeply uncool. These days, it's remembered much more fondly, and that goes for some of its best RPGs.
Unlike the Nintendo 64, which was pretty much bereft of RPGs, the GameCube has some classics to its name. They include the card-based Baten Kaitos, the hilarious Paper Mario: Thousand Year Door, and of course, Tales of Symphonia—the game that arguably made Tales what it is today. Join as we explore all of these games, plus the beginning of the Satoru Iwata era, the arrival of Reggie Fils-Aime, and Nintendo's vain attempt to make Game Boy Advance connectivity a thing. Bonus: Assassin's Creed Valhalla chatter!
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Maligned in its day, the Nintendo GameCube is now fondly remembered by Nintendo fans. But what about its RPGs? Kat and Nadia continue the Console RPG Quest by exploring the legacy of Baten Kaitos, Tales of Symphonia, Paper Mario: The Thousand Year Door, and the rest of the RPGs that defined the GameCube.
Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!