Control's New Update Focuses on Bug Fixes, Frame Rate, and the Map UI

Control's New Update Focuses on Bug Fixes, Frame Rate, and the Map UI

It's available on the PS4 now.

If bugs and poor frame rate have been making your time at the Federal Bureau of Control a slog, then it's worth seeing if today's new update to Control cleanses the game of what's been getting you down. The new patch, out now on PlayStation 4 and coming "very soon" to Xbox One and PC players, makes quite a few fixes to presentation and progression issues while also promising to improve stability, frame rate, and the load time of the in-game map.

Remedy Entertainment's notes accompanying Control's new update don't get into specifics on what changes and optimizations have been made to improve the frame rate, but players who ran into other issues with the game should also scan through the full list of fixes. If you found yourself unable to craft or acquire certain weapon forms or mods, couldn't complete the "Old Friends" side mission, or had trouble with the game's option to mute copyrighted music tracks, playing after this update should smooth over all of those problems.

Of note to all players are the new graphics toggles and Remedy's previously promised improvements to the map screen. On all platforms, players now have the option of turning Control's motion blur and film grain on or off. Prior to this update, the in-game map would often take a few seconds to load in piece-by-piece, only displaying the names of locations and/or a few outlines of areas.

Control's general performance and frame rate issues at launch were most pronounced on vanilla PS4 and Xbox One consoles, with players seeing regular and severe drops in frame rate during combat. If the game's performance isn't siginificantly improved by this update, it's possible that more fixes will come as Remedy continues to roll out post-launch support for Control, with a free photo mode and two paid DLC expansions already in the works. If you're still working through Control's story and side missions, our guides page is a good resource if you ever find yourself lost in The Oldest House.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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