Yes, Crash 4: It's About Time leaked last week already, but this morning, it's official. Toys For Bob, developers of the Spyro Reignited Trilogy, are leading the charge on development for Crash's first original adventure in *looks at calendar* far too long.
Crash 4, unlike the other mainline fourth Crash game Wrath of Cortex, picks up immediately where Crash Bandicoot: Warped leaves off. As Lou Studdert, Design Producer at Toys For Bob, tells us in an extensive interview, Crash 4's aim is to build on the mechanics set by the original trilogy, rather than take the series in a brand-new direction as Wrath of Cortex once did.
Crash 4 is introducing new Quantum Masks, which are like Aku Aku masks, except they give you new abilities like walking on the ceiling or slowing down time. Other new platforming mechanics, which are teased in the reveal trailer, include Titanfall-like wall-running, Sonic Adventure-like grinding, and rope swinging.
Crash 4: It's About Time, is the first Crash game that Toys For Bob is leading development on, though it assisted with development of the N.Sane Trilogy in the past. The new game, in which Crash, Coco, and even Neo Cortex are playable, sees Crash and Coco working with the time and space-bending Quantum Masks on a journey through different dimensions via Quantum Rifts.
For more on Crash 4, check out our interview with Toys For Bob's Lou Studdert, who details how the studio is addressing the lessons it heard from a subset of fans believing the remake was too hard via a new "Modern" mode and "Retro" mode, how the Quantum Masks work, and more. Crash 4: It's About Time is headed to PlayStation 4 and Xbox One on October 2, 2020.