Of all the questions one could ask about Crysis Remastered, due for release later this summer, the biggest one is surely "how will this notorious benchmark FPS run on the Switch?" We might not get an answer to that soon, but later this week we will see a first-ever gameplay trailer for this new and improved spin in the Nanosuit.
On July 1, the new footage will premiere live on YouTube at 12 p.m. ET / 9 a.m. PT. There's still no word on when we can expect Crysis Remastered to hit stores, but the description on the YouTube page for the trailer says that pre-orders are coming soon.
Beyond details from the initial announcment and a very short shot of Crysis' protagonist in a lush forest from April's teaser, we don't have much of an idea of how good Crysis Remastered will look in comparison to the original. The past decade or so of improvements to the CryEngine suggest that this remaster should scale better across different PC builds than the still-demanding 2007 original. Crysis Remastered seems like it'll be another worthy showcase for high-end PCs—it'll include support for software-based ray tracing and other cutting edge graphical features—but the really interesting question is how it'll scale to the three current-gen consoles.
After it was announced, Digital Foundry took a stab at guessing how Crysis Remastered will run on different systems by looking at how other CryEngine games (Warface, Hunt: Showdown, Homefront: The Revolution) have performed. Ray tracing and CryEngine's new voxel based global illumination aren't likely to make the cut on consoles, Digital Foundry says, but we're likely in for solid PS4 and Xbox One versions.
As for the Switch, it's worth noting that Crytek is developing Crysis Remastered in collaboration with Saber Interactive. Saber, which was recently bought by THQ Nordic's parent company Embracer, made waves last year with its stellar Switch port of The Witcher 3: Wild Hunt. Ray tracing and the like are almost certainly out, but don't be too shocked if Saber and Crytek somehow still find a way to have the Switch out-do your mid-2000s PC that buckled under the original Crysis's demands.