Cube World Finally Gets a Launch Date Six Years After Its Alpha Release

Cube World Finally Gets a Launch Date Six Years After Its Alpha Release

The long-delayed RPG is almost here.

First teased back in 2011, the voxel-based RPG Cube World has been through some public ups and downs over its long development, but most of the intervening time has been marked by silence. Earlier this month, the game's designer Wolfram von Funck a.k.a. Wollay explained why he mostly went quiet after releasing Cube World's 2013 alpha build and promised the final release would be coming soon. Now we've got a new trailer and a launch date: September 30.

Everyone who bought the $15 USD Cube World alpha while it was available will also be treated to early "beta" access a week earlier on September 23 on top of receiving the final release. For now, Cube World is only heading to Steam. The game features deep RPG questing and crafting systems, procedurally generated environments and lore, and can be played in either single-player or co-op.

Before his "coming soon" announcement earlier this month, the last time Wollay made a substantial update on the official Cube World website was in mid-2014. As of 2017, Wollay still posted periodic progress shots on Twitter while many players contented themselves with playing the game's 2013 alpha build.

Though the alpha was well-received by many players, Wollay says a denial-of-service (DDoS) attack against the Cube World website at the time informed his reluctance towards providing updates over the years. "I don't want to go into the details, but I'm dealing with anxiety and depression ever since," Wollay writes in the recent blog post. "I'm still not sure if it's a good idea to tell the world about it, but I wanted to give the fans an explanation."

Later in the post, Wollay describes the upcoming release as "basically Cube World 2.0." In the lead-up to today's announcement, Wollay has resumed posting screenshots and short videos of Cube World to Twitter, the most important of which is clearly Wollay's confirmation that players can pet all friendly animals in the game.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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