CyberConnect2 Moves West, Opens Studio in Montreal

CyberConnect2 Moves West, Opens Studio in Montreal

The Naruto fighting game dev wants to bring "Japanese-style" creativity to Western voices.

Japanese developer CyberConnect2 is looking to open a studio in Montreal, Canada, according to an interview with Famitsu translated by Siliconera. The studio is celebrating its 20th anniversary this year and the studio looking beyond its current partnerships. CC2 president and CEO Hiroshi Matsuyama stressed in the interview that the Montreal studio would be a full development house, not a small satellite for publishing or other purposes.

Yes, that is CyberConnect2 CEO Hiroshi Matsuyama dressed as Naruto. It's not the first time either.

"It's a complete development studio," said Matsuyama. "We're in the midst of worldwide developments, and I thought 'we might need some blue-eyed samurai?' about our first phase of expanding outside. I believe there are still many foreigners that would like to have a shot at Japanese-style creativity."

CyberConnect2 was founded in 1996 as CyberConnect, adding the "2" after a rebranding in 2001. The studio is best known for the .hack multimedia project, which was led by Matsuyama, and the Naruto: Ultimate series of fighting games. A move west for the studio makes sense, considering the strong sales of the Naruto: Ultimate Games in North America when compared to sales numbers in CC2's home region.

CyberConnect2 is also working on its first self-published title, a shooting action game called Venom. Venom is the first of several titles that the studio currently has planned.

"For better or worse, these past 20 years of CyberConnect2 has been about 'Hiroshi Matusyama-san.' This time around, I've put my heart and soul into the production, without having done any of the direction myself," Matsuyama explained about the project. "It won't be an open-world game that you'd get from a major title of a big industry. In the past, there were many games that ingrained in your mind or sharp RPGs, and that's the essence we're going with, while thinking about shaping it up using the latest technology."

"Not only one title, but several titles are in the works that we plan to continue and link the deliveries that we have planned for the world.," he added. "There are no details for now, but the supported platforms are PlayStation 4, Xbox One, and Steam. We haven't decided on whether it'll be exclusive to downloads, but I believe that the key to victory is about download sales."

Venom is planned for a 2017 release window.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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