Cyberpunk 2077 Devs Would Carry Preview Builds on a PC Locked in a Briefcase for Business Demos

Cyberpunk 2077 Devs Would Carry Preview Builds on a PC Locked in a Briefcase for Business Demos

Do they also handcuff the briefcase to the carrier?

The COVID-19 coronavirus pandemic has affected the games industry on a massive scale. Events have been cancelled, games have been delayed or released early, and Cyberpunk 2077 developers can now no longer walk around with a PC containing the preview build of their game in a locked briefcase.

Two CD Projekt developers, quest designer Philipp Weber and level designer Miles Tost, recently imparted their experiences with developing Cyberpunk 2077 amidst the COVID-19 outbreak on a podcast. You can listen to the full podcast below, but it's entirely in German.

Thankfully though, one Cyberpunk 2077 subreddit user transcribed some select bits of the podcast in the comments below the post. Weber and Tost reflected on how they used to transport a PC with a preview build of the game in a locked briefcase to certain locations to demo the game, for example to potential media partners in offices. This can't really be done at the current time, but as one commenter summarized: "we just need to steal the briefcase." The briefcase is password protected however, as is the preview build of Cyberpunk 2077 itself. It's also weird imagining someone walking around with an entire PC in a locked briefcase.

The translation post actually gives some nice insight into the operation run by CD Projekt Red to get their staff working from home amidst the outbreak. Apparently workers were given the option of either picking up their workstations from the CD Projekt offices, or having them shipped out overnight. Considering Cyberpunk 2077's dev team numbers in the hundreds, that's quite the undertaking.

Cyberpunk 2077 is still slated to release on September 17, 2020. It'll release on PC, Stadia, PS4, and Xbox One, although anyone on the latter platform will be able to get a free upgrade to the Xbox Series X version of the game when it's released for Microsoft's next-gen console.

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Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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