I Wasn't Sold on Cyberpunk 2077 Being a FPS Until the Augmentation Scene in the Gameplay Reveal

*Hacker voice*: "I'm in."

I was a little taken aback when I found out that Cyberpunk 2077 would be a first-person shooter. While I understand the argument for the first-person perspective, I wasn't sold on Cyberpunk's idea of immersion until I saw the augmentation scene in today's Cyberpunk 2077 gameplay trailer.

CD Projekt Red debuted 48-minutes of Cyberpunk 2077 gameplay today, and a lot of it was geared towards showing off the game's first-person perspective. There were copious amounts of shooting to showcase the game's combat, a great scene where you first enter Night City and see the skylines rise above you, but none of it sold me on the game's first-person perspective as much as the augmentation upgrade scene halfway through the demo.

In a scene featuring the game's upgrade and augmentation mechanics, the main character visits her "ripper" Dr. Vector. There she straps in to augment her right hand for combat, as well as to implant a new cybernetic eye. It's in this scene that Cyberpunk 2077's first-person immersion truly shines.

As the protagonist, our character sits in Vector's medical examination chair and chooses the stat updates she'd like to augment from a menu of cybernetic surgeries. Her arm is placed under a menacing medical device, but it's the eye implant that's particularly cool. Starting around the 20 minute mark, Dr. Vector removes our character's original right eye and the screen goes black for a moment as data is transferred to the new cybernetic eye. When she regains consciousness, it's through the new eye which is sitting in a table away from our body.

There're even some awesome detail flourishes like when Dr. Vector picks up the new eye from the table and implants it in the protagonist's body. The moment where the eye calibrates and refocuses from a center perspective and gains peripheral vision as the right eye is simply awesome.

I don't know how often cybernetic enhancements come into play in Cyberpunk 2077, and whether it's something that can be done as often as possible or only during select moments when we unlock special upgrades. But I hope that each visit to Dr. Vector features immersive augmentation scenes, instead of a simple upgrade option.

The whole scene honestly gave me flashbacks to when I got my first tattoo, and I appreciate that virtual experience in Cyberpunk 2077 was able to trigger a memory like that all through the detailed use of perspective.

There're no details yet on the release date for Cyberpunk 2077. We managed to preview Cyberpunk 2077 at E3 2018, but those impressions are for the gameplay trailer released today. You can check out all the latest Cyberpunk 2077 news that came out of Gamescom, or check out our Cyberpunk 2077 guide for the latest trailers, news, and release info.

Tagged with CD Projekt Red, FPS, News, Role Playing Games.

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