Cyberpunk 2077 Shows Off What's Possible With Its Photo Mode

Cyberpunk 2077 Shows Off What's Possible With Its Photo Mode

It's also a nice reminder that yes, this game is out next week.

A photo mode is one of the more notable innovations of the PlayStation 4-Xbox One era of consoles. As we move into a new generation, it looks like photo modes are here to stay too, as today CD Projekt Red released a trailer showcasing its pretty feature-packed photo mode for Cyberpunk 2077.

Much like other modes, Cyberpunk 2077's will let you pause the action and set up the perfect framing. Protagonist V can be moved around and put through a number of poses, whether you're in the middle of a hectic firefight or just chilling in Night City. There looks to be a fair number of visual effects and sliders too, so you can post-process each scene to your heart's content.

I won't lie; I was secretly hoping Cyberpunk 2077 would have some sort of camera option, allowing the player to capture what V sees around them as they explore Night City. I'm a sucker for cyberpunk architecture, and capturing life in the world of Cyberpunk 2077 through a camera lens sounds like a chill way to end the year. It might not give me as many camera controls as the dedicated cyberpunk photography sim Umurangi Generation, but even without a DSLR, I bet I can find some good snaps.

It's cool to see what CD Projekt Red has already managed to do with the tool, as well. Some photo modes, like the one in The Last of Us Part 2, are a little more restrictive than you might like. Other games this year like Demon's Souls have been pushing the feature forward, and hopefully Cyberpunk 2077 will too. Also, it's nice to have a reminder that yes, Cyberpunk 2077 is coming out on Dec. 10, 2020 for PlayStation 4, Xbox One, Stadia, and PC.

After multiple delays, it was starting to feel like it might never hit store shelves. We'll see how replete the photo mode is, as well as what CD Projekt Red is doing with the whole of Night City, next week.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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