An expansive project like CD Projekt Red's Cyberpunk 2077 has surely gone through many, many design changes in its years-long development cycle. Naturally, some things get cut, and with a world as big as Night City, it's perhaps not surprising that mobility options might see the axe here or there. CD Projekt Red level designer Max Pears confirms that wallrunning is no longer an option in Cyberpunk 2077.
Pears confirmed the mechanic's removal in an interview with Gamereactor last week, and as people keep watching, pausing, and rewinding the deluge of new gameplay footage from the first Night City Wire, the omission is picking up more notice. Wallrunning could be briefly glimpsed in-action in the large gameplay slice CD Projekt Red initially showed off at E3 2018.
"Ah, the wallrunning, [...] that is something that we removed due to design reasons," Pears tells Gamereactor, "but there's still going to be a lot of flexibility in how you move, that's for sure." While lots of folks recently got to go hands-on with a streaming demo of Cyberpunk 2077, checking out its on-foot and driving mechanics for themselves, all they saw were the opening hours of its prologue—it's likely the case that advanced movement options won't be unlocked until later in the game.
Pears doesn't elaborate on what those "design reasons" for scrapping wallrunning are, but looking at any popular first-person title featuring the ability will illustrate just how differently levels need to be designed to accommodate it. Respawn's Titanfall 2, which is experiencing a surge in popularity after its recent Steam release, exemplifies this lesson well, as does the upcoming cyberpunk genre title Ghostrunner, which has already grabbed the attention of speedrunners for its slick and exploitable movement.
It's possible that we'll see some other superhuman mobility options ahead of Cyberpunk 2077's release in future Night City Wire showcases, which CD Projekt Red plans to host semi-regularly between now and launch. If not, we'll just have to figure them out for ourselves when Cyberpunk 2077 reaches its twice-delayed target date of November 19, 2020.