With a game world as lush and detailed as Cyberpunk 2077's appears to be on the surface, you've got to wonder what you'll be able to do in it beyond the bigger RPG questlines. A recent interview with John Mamais, head of CD Projekt Red's studio in Krakow, sheds a bit of light on how Cyberpunk 2077's incidental questing will work and how much players can expect out of it.
Speaking with On MSFT, Mamais explains that Cyberpunk 2077 isn't pursuing automatically generated quests or "simulator stuff," but is going to have several different layers of authored story content. That includes "around 75 street stories," which Mamais says are "a way to explore the world and level-up your character."
Mamais considers these distinct from other minor activities and the sort of "advanced cinematic storytelling" we can expect to see in 2077's main campaign, but promises that each one will feel different:
They're all custom done. There's nothing like that that's automatically generated. There are set templates that the guys can use but each one is customized to make them feel unique. The world's going to be filled with that stuff. It should feel really good.
In a Q&A from last fall, quest design coordinator Philipp Weber said street stories are distinct from side quests and minor quests—for a mercenary like Cyberpunk 2077 lead character V, they're comparable to monster hunting for The Witcher's Geralt.
Later in the On MSFT interview, Mamais says he doesn't know if Cyberpunk 2077 could be brought to the Switch ("it might be too heavy," he thinks, but notes the successful Witcher 3 port) and reiterates that, while CD Projekt Red explored virtual reality tech earlier in development, no official VR support is currently in the works.
In an earnings call last November, CD Projekt Red president and CEO Adam Kiciński told investors that Cyberpunk 2077 is only targeting the PC, PS4, Xbox One, and Stadia, with no plans to release it on the PS5 or Xbox Series X close to the launch of either system. Since then, CD Projekt Red announced a delay for Cyberpunk 2077—one that Kiciński says will entail more developer crunch—that pushes its launch much closer to those of the next-gen consoles.
Cyberpunk 2077 is slated to launch on September 17. There's always a chance that it'll come to other platforms at a later date, and CD Projekt Red has confirmed plans to support it with a multiplayer mode in the years to come.