
Cyberpunk 2077 Will Have "Around 75" Bespoke Street Stories
They're not fully fledged missions, but they're not randomly generated either.
With a game world as lush and detailed as Cyberpunk 2077's appears to be on the surface, you've got to wonder what you'll be able to do in it beyond the bigger RPG questlines. A recent interview with John Mamais, head of CD Projekt Red's studio in Krakow, sheds a bit of light on how Cyberpunk 2077's incidental questing will work and how much players can expect out of it.
Speaking with On MSFT, Mamais explains that Cyberpunk 2077 isn't pursuing automatically generated quests or "simulator stuff," but is going to have several different layers of authored story content. That includes "around 75 street stories," which Mamais says are "a way to explore the world and level-up your character."
Mamais considers these distinct from other minor activities and the sort of "advanced cinematic storytelling" we can expect to see in 2077's main campaign, but promises that each one will feel different:
They're all custom done. There's nothing like that that's automatically generated. There are set templates that the guys can use but each one is customized to make them feel unique. The world's going to be filled with that stuff. It should feel really good.
In a Q&A from last fall, quest design coordinator Philipp Weber said street stories are distinct from side quests and minor quests—for a mercenary like Cyberpunk 2077 lead character V, they're comparable to monster hunting for The Witcher's Geralt.
Later in the On MSFT interview, Mamais says he doesn't know if Cyberpunk 2077 could be brought to the Switch ("it might be too heavy," he thinks, but notes the successful Witcher 3 port) and reiterates that, while CD Projekt Red explored virtual reality tech earlier in development, no official VR support is currently in the works.
In an earnings call last November, CD Projekt Red president and CEO Adam Kiciński told investors that Cyberpunk 2077 is only targeting the PC, PS4, Xbox One, and Stadia, with no plans to release it on the PS5 or Xbox Series X close to the launch of either system. Since then, CD Projekt Red announced a delay for Cyberpunk 2077—one that Kiciński says will entail more developer crunch—that pushes its launch much closer to those of the next-gen consoles.
Cyberpunk 2077 is slated to launch on September 17. There's always a chance that it'll come to other platforms at a later date, and CD Projekt Red has confirmed plans to support it with a multiplayer mode in the years to come.
In other news
Cyberpunk 2077 Has Been Removed From the PlayStation Store Following a "Discussion" With Sony [Update]
Sony is offering full refunds for those who want one.
Dicey Dungeons Had a Surprise Launch on Switch Last Night
Turns out Nintendo had another card up its sleeve. A card with, uh… with dice on it.
How Familiars.io's Creator Fit Multiplayer Monster-Taming Into a Single Tweet
Bless Twitter's Javascript embeds for letting this Pokemon-like flourish.
CD Projekt Red Is "Not Encouraging" Cyberpunk 2077 Returns, Joint-CEO Tells Investors
"We hope they'll give us a chance to improve the game on the original consoles," says Marcin Iwiński.
Need help?
Witcher 3: How to Start the Blood and Wine DLC and Meet Its Level Requirements
We explain how to get to Toussaint and what level you should be when you do.
Witcher 3: All the Correct Play Lines in "The Play's the Thing" Quest
We explain how to perform the Doppler's play with Priscilla, as well as whether to choose tragedy or comedy.
Pokemon Sword and Shield Mystery Gift Codes List (January 2020)
You can get free gifts in Pokemon Sword and Shield by entering certain Mystery Gift Codes. Here’s a full list of all the active codes available right now.
The Outer Worlds Shrink Ray - How to Get the Unique Shrink Ray Science Weapon
This is where you can get the Shrink Ray science weapon in The Outer Worlds, one of the unique weapons in the game.