Cyberpunk 2077 Won't be Hindered by Current-Gen Hardware, CD Projekt Says

Cyberpunk 2077 is optimized for current-gen consoles and PC.

When CD Projekt Red finally unveiled Cyberpunk 2077 at E3 2018 earlier this year, some wondered if the game was running on next-gen tech given how impressive the demo looked and worked. In a new interview CD Projekt Red confirms again that Cyberpunk 2077 is being built and optimized for current-gen systems, so development isn't restricted by tech.

In an interview with CGMagazine, CD Projekt Red's lead cinematic animator Maciej Pietras was asked if there were design concepts that just couldn't be done for Cyberpunk 2077 because of hardware limitations, to which Pietras said there weren't.

"Oh no, actually from the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that's probably what you see running the demo is a PC with like an i7 and 1080TI, so it's not astronomical specs."

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In fact, Pietras said thanks to the studio's proprietary Red Engine and dedicated programming team, the Cyberpunk 2077 devs haven't encountered something that wasn't feasible from a technical perspective. "I don't think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there's nothing there that we were trying to hide."

Soon after the E3 demo, CD Projekt Red told Metro UK that Cyberpunk 2077 will look as good on PS4 as it did on the £2,000+ PC that ran the demo and based on Pietras comments it sounds like that hasn't changed. This also strengthens rumors that Cyberpunk 2077 could be out as early as 2019 if development proceeds without any major hitch, which is definitely possible in Triple-A video game development.

For more on Cyberpunk 2077, check out our Cyberpunk 2077 guide for the latest news, trailers, and previews.

Tagged with CD Projekt Red, News, PC, PlayStation 4, Role Playing Games, Xbox One.

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