Daedalic's Version of Gollum is Deliberately Less Creepy Than in The Lord of the Rings Films

Daedalic's Version of Gollum is Deliberately Less Creepy Than in The Lord of the Rings Films

He has more hair than his movie counterpart, and larger eyes.

Thanks to a new trailer today, we finally have a look at The Lord of the Rings: Gollum through a mood-setting CG clip. You may have noted that Gollum in Daedalic's game looks a bit different from the version in Peter Jackon's Lord of the Rings films, and that's deliberately so.

"With Gollum himself, our goal is to make him more relatable, as players have to be able to slip into his skin for the course of an entire game," Daedalic art director Mathias Fischer explains to IGN in an interview. "That's why our Gollum looks less creepy (and has more hair) than the movie version."

That… certainly is a design choice. To be honest, I'd be absolutely content playing as Gollum in all his grotesque glory, but I can definitely see what Fischer means by potentially putting players off with an overly creepy protagonist design. Plus, Daedalic is carefully balancing the Smeagol and Gollum personalities between dialog choices, so you wouldn't want the protagonist to appear as though he's naturally leaning more towards his Gollum persona by his looks.

You can see the newly revealed trailer for The Lord of the Rings: Gollum just above. Elsewhere in the interview with IGN, Daedalic reveals that the game has a similar stealth design to that of Prince of Persia. You won't be directly taking on enemies as such, but Gollum will instead use environmental hazards and stealthy lures to off orcs around Mordor.

The Lord of the Rings: Gollum is still slated for release at some point in 2021. When it does arrive, it'll be launching on PC, PS5, and Xbox Series X, being exclusive to next-gen consoles.

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Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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