Dark Souls Creator: Sekiro Shadows Die Twice Will Not Be a "Story-Driven Product"

Dark Souls Creator: Sekiro Shadows Die Twice Will Not Be a "Story-Driven Product"

The story will be easier to understand however.

Sekiro: Shadows Die Twice is From Software's newest action-adventure game set in ancient Japan. Sekiro will be directed by Dark Souls and Bloodborne creator Hidetaka Miyazaki, who will be bringing his signature to From Software's latest. But there are some big changes to Sekiro that, in Miyazaki's own words, might make Shadows Die Twice the most accessible From Software RPG in recent years.

One of the major changes in Sekiro is the use of a fixed protagonist. While games like Dark Souls and Bloodborne allowed you to create your own character and choose a skill class. That freedom also meant that the story was told through atmosphere and world-building. With Sekiro there is only one class, and there is only one pre-made character players can choose from and exploring the world from a fixed perspective makes the storytelling a bit more straightforward, at least initially.

Sekiro: Shadows Die Twice

"First of all, we think if you ask is it going to be easy to understand? We would say yes, at least initially. There are some themes and motifs particularly tied to using a fixed protagonist that allows to explore him as a character a lot easier," said Miyazaki during our interview. "It allows for a different way for a storytelling there which was not really possible with our previous games which did not have a fixed protagonist."

Before you run towards the forums to complain that Sekiro won't be as baroque as Dark Souls or Bloodborne Miyazaki clarified with a laugh, "So when we say it's going to be way easier to understand, we do of course mean compared to our previous titles not necessarily the rest of the game industry. We think it will be easier to approach in that sense."

The same atmospheric storytelling and world-building will still be present albeit in a different way than in Dark Souls or Bloodborne. "In terms of narrative and how we tell the story we don't wish to put a bind on the player and we don't wish for this to be a story-driven product," said Miyazaki. "We still want to have that atmospheric narrative to it. That's not going to change too much, our stance has not changed too much from previous titles."

Sekiro

From Software says that hopefully with the fixed character, and an exploration of all the main characters will make the actual narrative of the game "a little more easily approachable," but From's way of storytelling hasn't deviated too much. Miyazaki still says that Sekiro will be more approachable than Dark Souls or Bloodborne, but that's a result of the fixed protagonist.

Other ways a fixed protagonist impacts the game is how there is no more PvP, considering that the reason it worked in Dark Souls and Bloodborne was because of the open character creations. We'll have a full interview up with Miyazaki later today so in the meantime check out our Sekiro guide for all the latest updates. And be sure to follow our E3 2018 guide for regular updates of this week's biggest stories.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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