Even if you're a fan of Dark Souls III—like I am—there's no denying developer From Software really screwed up the "Poise" character stat. Since the game's Spring release, this issue has definitely generated the most complaints, and dedicated players have spent plenty of time figuring out what went wrong.
If you're not in the know, Poise in Dark Souls determines at what point you and your enemies are staggered by attacks: Heavy weapons do more Poise damage, while heavy armor helps shield you from taking poise damage. That's all good in theory, but for some reason, this stat has never worked as intended in Dark Souls III. But with a patch launching Friday, October 21, From Software promises "adjusted poise values across the board," adding, "poise is now more effective for heavier weapons and armor.”
This news comes directly from the official patch notes, and should definitely give disgruntled Souls fans more hope for part III's future. And this patch brings a host of much smaller and more specific page, so you'll want to check out those patch notes to see if any of your pet peeves are being addressed.