Day of the Tentacle: The Oral History

COVER STORY: Celebrate DoTT Remastered with everything you wanted to know about this 1993 LucasArts adventure game.

Retrospective by Bob Mackey, .

Cause and Effect

While LucasArts' games always operated on their own off-kilter—but consistent—internal logic, Day of the Tentacle's use of time travel allowed players to also apply their own knowledge of cause-and-effect space-time continuum relationships popularized by movies like Back to the Future. Looking back on their work from 23 years ago, Schafer and Grossman still have their favorite puzzles—and both agree that a specific one didn't come out as well as intended.

Dave Grossman: [DoTT isn't perfect], but I wouldn't change it. I think that I have taken a tack over the years of just, do the best you can in the moment that you're doing it, and then move on to the next thing. I wrote a poetry blog for 19 years. It was actually just a weekly thing. And the whole thing was just an exercise in, have a deadline that's this week, and then work on something, and just stop, and move on to the next thing, because it can be really hard as a writer to know when to stop. It's the same thing with these games. I look at Day of the Tentacle, and I look at that puzzle about washing the car to make it rain, and that's a thing that, at my house growing up, that was a known piece of lore. Everyone understood that whenever you washed your car, it would automatically make it rain.

Tim Schafer: It was one of the [puzzles] that seemed a lot funnier at the time. Because of that, it seemed like, we thought that was a common expression, “How come every time I wash my car it rains?” It's not as bad as the monkey wrench puzzle in Monkey Island 2. I don't know how we expected anyone to get the monkey wrench one. But, the car wash one, as we were playing through it, we noticed a lot more hints. Like, if you try to do stuff with the car, it talks about how dirty it is, and it talks about how, "Oh, I hate to wash it, because every time I wash it it rains." He has a hint in there.

DG: Yeah, [it's the car wash puzzle], I think, from that game, that I feel the worst about. In Monkey 2, it's the one with the monkey wrench, and the lesson there was, in large part, don't ever base a puzzle on a pun, because it won't work when you translate it to other languages. And not even that, it doesn't even work cross-culturally, because if you go to England, they don't call it a monkey wrench at all. It's a very American thing.

TS: You definitely can't help but see all the mistakes when you look back at an old game, but if enough time passes, you also tend to get this acceptance for, it is what it is, and that's what it was, and, I wouldn't want to go back and change much. In the remaster, we're only looking to improve the fidelity of it, we're not looking to change the puzzles. And it's funny, though. With other games, [definitely with] Full Throttle, we're going to have to figure out something to do about that kicking the wall puzzle, and, Grim Fandango had that signpost puzzle. There's always this one puzzle that I know everyone quits on, every adventure game usually, whenever they say they don't finish I can usually guess where they stopped.

DG: I think the moments when that game shines—and I probably would give you a different answer tomorrow—but I like part about painting the stripe on the cat to turn it into a skunk, because that to me is an example of the game making you think like a cartoon character in order to succeed. So, that's a moment where you'd probably, you're feeling the most in tune with the material when you solved that puzzle. Now, the fact that you had to do it in this arbitrary way with the fence, and getting the paint on the fence first, I'm not as happy with that segment of the puzzle. But I like the end goal and idea of the puzzle more than the execution of it.

TS: I love the puzzles where you're changing America, because I feel like one of the things I like about adventure game puzzles is, when you finish it, and you're telling someone else the story of what you did in the game, that should be an entertaining story. And just telling someone that you changed the Constitution of America so that you can solve a puzzle in an adventure game, I feel like that's entertaining of itself, and that's what leads to all those puzzles where you did that being some of my favorites.

DG: I love changing the flag, and I loved changing the Constitution, and there's something about those where, again, not so much the puzzle as the very adventure game-y thing of mucking up something large in order to achieve some small personal goal. Adventure games seem to have a lot of that. You're always stealing things from people and ruining their lives, and you get the cook fired and you do this and you do that, and, "No, I just wanted this little trinket that he had, and ruining his life was the only way to get it."

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 11

  • Avatar for pjft #1 pjft 2 years ago
    Tremendous work, Bob, thanks for putting this feature together. Looking forward to revisiting this world in the remaster.
    Sign in to Reply
  • Avatar for riderkicker #2 riderkicker 2 years ago
    For once it's a video game with a girl character that nobody wants to date.
    Sign in to Reply
  • Avatar for aett #3 aett 2 years ago
    Great job! Your love for the game really shows. I replayed this a few years ago and was surprised at how much I remembered.
    Sign in to Reply
  • Avatar for Jason-X #4 Jason-X 2 years ago
    Excellent article! Can't wait for this remaster to come out.
    Sign in to Reply
  • Avatar for Banandango #5 Banandango 2 years ago
    My biggest gaming regret: My dad bought our first CD-ROM drive in 1993, and I convinced him to buy Day of the Tentacle for me to play on it. The CD-ROM talkie version of the game included a free hint book, which I basically used as a step-by-step instruction manual to get through the game. So as much as I love DoTT, I have never experienced the satisfaction of solving a single one of the game's puzzles on my own. I did the same thing with Sam & Max Hit The Road.

    What a stupid, impatient kid I was.
    Sign in to Reply
  • Avatar for pytolk #6 pytolk 2 years ago
    Top notch article. Thank you so much
    Sign in to Reply
  • Avatar for Voncaster #7 Voncaster 2 years ago
    Great Interview/Feature Bob. DOT remains my favorite adventure game.

    Are there any plans for mac version of the game? If not, the list of reasons to buy a PS4 keeps growing for me.
    Sign in to Reply
  • Avatar for joeslap #8 joeslap 2 years ago
    Amazing interview, Bob!
    Sign in to Reply
  • Avatar for zidanix #9 zidanix 2 years ago
    I can't believe it's been over 20 years since this came out. I was a huge fan of adventure games, cutting my teeth in the old King's Quest series of games. I look forward to playing this on the tv with my kid offering help in the background.
    Sign in to Reply
  • Avatar for HerbertBaker #10 HerbertBaker 7 months ago
    There was Chester, who was this tall skinny artist who here wound up being remade into Ned and Jed Edison.
    Sign in to Reply
  • Avatar for Challengeuser #11 Challengeuser 2 hours ago
    Ich kenne einige Leute, die aus Kanadakommen. Eines Tages werde ich auch dorthin reisen Lg Daniela loja de aparelhos auditivos
    Sign in to Reply