Here's How Day's Gone's Photo Mode Compares to the Photo Modes in Spider-Man and God of War

Here's How Day's Gone's Photo Mode Compares to the Photo Modes in Spider-Man and God of War

Robust customization options from Hollywood veterans.

Like PlayStation exclusives God of War and Spider-Man before it, Bend Studio's zombie game Days Gone will also include a robust photo mode. Days Gone director Jeff Ross has published a new blog detailing what in-game photographers can expect from the popular feature.

Since Days Gone takes place in a robust sandbox with multiple biomes and a day/night cycle, Bend Studio wanted a photo mode that let players capture all the game had to offer. That includes nine preset custom frames, logo options, 18 filter presets, and a character panel that lets players play with facial expressions and even bike visibility.

For experts, there's a Lens panel that includes options to tool around with Field of View, Focal Distance, Aperture, and Film Grain. Advanced Mode will also allow users to edit their shots with 55 different settings from Bloom, Color Grading, and Color Depth Grading panels.

Bend Studios says it enlisted some Hollywood veterans on its Art team to ensure the photo mode meets standards. Given the quality of the photo mode in other PlayStation exclusives like Spider-Man and God of War, Days Gone has a lot to live up to.

Photo Modes are a popular feature in triple-a games that allows players to take in-game photographs. These are different from a screenshot, as players can customize and edit their photos to look more natural and professional. It's another way players can create original content from the games they play.

Days Gone is set to come out exclusively on PlayStation 4 on April 26. We recently spoke with Bend Studio to discuss what Days Gone offers to the zombie, er, "Freaker," genre and the politics of the post apocalypse. Check out our Days Gone guide for our complete coverage.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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