Several PlayStation 5 games have already been making use of its haptic feedback and adaptive triggers, and it looks like more games will be pushing similar features in the future. In a new post today, Arkane and publisher Bethesda laid out all the ways Deathloop will utilize the DualSense controller's features.
We got a hint of how this would work back in August, when Arkane talked about a scenario where a gun jams and the controller reacts in kind. Physically feeling the trigger block up halfway through pulling it down could give you some cool feedback options. Bethesda's Anne Lewis in details other weapon uses in a new PlayStation blog, like feeling the nails trickle into the chamber of a nail gun or a tactical impact as Colt punches a weapon to fix it back up.
The blog also mentions other uses of the DualSense, like imitating the coarse feel of the ground under Colt as he slides around, or using the controller speaker for radio comms between Colt and his persistent pursuer, Julianna. It seems like Sony exclusives will keep pushing the potential uses of the DualSense, even if published by a studio that's now owned by Microsoft.
Several other launch games have made interesting use of the DualSense's haptics, from basic "danger" indicators to the surprisingly in-depth use of feedback in the rosy, nostalgic Astro's Playroom. It actually feels a little strange when I play Astro's for a while and then jump to another game, because I'm so used to constantly feeling some sort of feedback.
Deathloop is currently set for PS5 and PC on May 21, 2021.