Destiny 2 Director Comments On Reaction to Single-Use Shaders

Shaders should be falling on players like candy. '

Yesterday, we reported that Destiny 2 players who were avid fans of the first game were unhappy with a big change in the sequel. In the original Destiny, you could obtain shaders, which were cosmetic recolors for your various armor; it provided a unifying look for your character regardless of what you were wearing. Players would even switch between their favorite shaders for different situations.

In Destiny 2, shaders are acquired from a few different places, notably Destiny's Bright Engrams, which are purchased with an in-game currency that requires a real money purchase. So, getting your favorite shader is a random affair. The issue within the community is the shaders are single-use items per armor piece; once you use a shader, it's gone and you have to go get another one. Since this is random, it's a bit of a problem for folks.

Destiny 2 director Luke Smith took to Twitter today to address the complaints.

"Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you'll be flush with Shaders as you continue to play," said Smith in his tweets. "When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. With D2, we want statements like 'I want to run the Raid, Trials, or go back to Titan to get more of its Shader' to be possible."

Some players who have already reached the level cap of 20 have reported that Smith's statement is correct and shader drops become far more common at cap. Despite that, fans still have issues with the system overall. Many players are fine with shaders being consumable, but want to keep whatever shaders they unlock in sort of a recipe book.

"Finishing various activities or planets [should] unlock shader formulas that you keep in your collection for ever, and you can craft these shaders any time you want... provided you have the mats for it. How do you get these mats? Do the relevant activities," said one user on Reddit. "People just want to psychologically be able to 'keep' a color formula - payment of that formula feels better, because eventually i can afford to clone that shader. But waiting for the shader to drop for an unknown amount of time is anxiety inducing."

"While I'd love a total overhaul of the system, all I really want is for a single piece of gear to remember some of the shaders it's had previously and be able to swap between them," added Reddit user CjrSunshine.

"If I apply one, it's selectable for that item permanently, and changing shaders should not delete it from the item. Said another way, I'm OK with them being consumable," offered Reddit user McKinneymd.

Regardless, Bungie will likely stay the course until more players are at level cap and have a chance to fully understand the new system. Until then, I'd expect fans to remain dissatisfied.

Destiny 2 is currently out on PlayStation 4 and Xbox One. The PC version will be launching on October 24, 2017.

Tagged with Activision Blizzard, Bungie, MMOs, News, PC, PlayStation 4, Xbox One.

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