Bungie released some year one stats for Destiny 2 ahead of the release of Forsaken, the next Destiny 2 expansion. While you can find some neat stats about how many hunters are in which faction, Bungie ends its rundown of stats with the number of shaders deleted by players which totaled to be a whopping 807,635,124. Or, as one Redditor calculated, 25.6 years of time collectively spent deleting shaders.
User u/SlickeryV calculated that at one second per shader, 807 million shaders equaled to about 25.6 years' worth of time spent deleting those pesky cosmetics. The reason being there's just a lot of ugly shaders players end up collecting during their playtime.
The problem is unique to Destiny 2 since Bungie changed the way shaders work in the sequel. Unlike in the previous game when shaders changed entire armor sets, shaders in Destiny 2 became one-time use items that only changed the color of one piece of armor at a time.
The change was universally hated by the Destiny community, so it's weird that Bungie highlights this unique misery in its end-of-the year stat breakdown. Especially since Bungie hasn't fixed the shader system just yet-though you'll be able to mass delete shaders soon (so expect next years' time spent on deleting shaders to be significantly lower).
Bungie is currently getting ready to release Forsaken, the big expansion for Destiny 2 with new areas, enemy race, and a new raid. Year Two will also replace all of year one's gear with new loot, and Bungie is still working hard on fixing the base Destiny 2 experience for fans. We have a Destiny 2 Forsaken guide that breaks down all the upcoming features and changes.