The Shadowkeep expansion for Destiny 2 is not that far off, and today Bungie hosted a livestream to break down some of the broader gameplay changes coming as part of the update. In what it calls "Armor 2.0," Bungie is revamping the way you build up your attributes and numbers.
The biggest change is how mods work. Armor mods will now be unlockable perks you can slot in and out of your armor, rather than consumable drops. Each piece can hold a maximum number of mods, gated by both the amount and the energy cost of mods. You can upgrade armor pieces to have more capacity for mods, so you can add some of the basic general boosts alongside specific, build-oriented abilities. You gain these mods from gunsmith packages and engrams, or by breaking down unwanted mods for components to sell to the gunsmith.
This replaces the randomized armor perks, meaning your armor customization is going to be more focused on raising attributes through mods. Different attributes boost different factors, like your grenade recharge time or movement speed. My impression from the stream is that Bungie wants to further establish a divide between look and gameplay, so you can look how you want without having to run a suboptimal build.
"People wanna play the way they play and look the way they look, so they should be able to do that without a lot of friction," staff designer Rodney Thompson said during the stream.
While old armors will still persist in the world, the Bungie devs say you'll want to eventually switch over to the Armor 2.0 system, even if you're still rocking a "god roll" armor. This seems like the way forward for Destiny, as Thompson went on to say all Legendary drops from Shadowkeep onward will drop as Armor 2.0 items.
The Destiny 2 subreddit is currently live reacting to the news, and opinions are predictably mixed. But it seems in step with the overall philosophy for Destiny moving forward—it's already a game of conflicting ideologies, a gear-based RPG that's also a fast-paced FPS. Finding the perfect balance has been the story of Destiny.
"It's the forever war," game director Luke Smith wrote in a blog post yesterday. "The RPG has the power to dramatically overcome the action game, and the action game has the power to render the RPG game irrelevant. It's a line that by nature Destiny will always have to straddle."
Bungie will have a little more time to find that balance, as it recently delayed Shadowkeep's launch to October 1. This week is still set for more reveals about what's coming in the expansion though, so stay tuned to USG for what's in store for Destiny 2.