In the latest Weekly Update, Bungie is showing off what players can expect from the last major patch before the launch of Destiny 2: Forsaken. Patch 1.2.3 is arriving next week on July 17 and Destiny 2 community manager David Dague took players through a returning feature from the first Destiny. Bounties are back, giving players more chances to gain rewards while playing Destiny 2.
"With the original launch of Destiny, bounties provided a set of daily objectives that players could use to advance faction reputation or earn XP to level up their gear. These were removed to streamline the activity experience in Destiny 2 and reduce the number of 'chores' that players felt compelled to complete every day. In retrospect, we realized that was an over-correction, and optional daily objectives to achieve specific goals are something we want to restore," wrote senior design lead Tyson Green.
Bounties in Destiny 2 will mostly resemble their counterparts from Destiny's The Taken King. You'll be able to pick them up from a variety of vendors, awarding experience and faction reputation upon completion. Players can redeem bounties while out in the world, instead of having to return to a hub area. Bungie even promises that in the upcoming Forsaken expansion, some bounties will drop in the wild and vendors will offer bounties with Legendary rewards.
The feature will be changing a bit though. First, bounties themselves will cost a small amount of Glimmer to pick up. Second, they will actually expire if you don't complete them within a certain amount of time.
"We wanted to avoid the 'grab every bounty you see until your inventory is packed and sort them out later' experience without constraining players to the tiny inventory they found in previous iterations of the game," said Green.
Patch 1.2.3 will also have some smaller quality-of-life changes. Clan chat will be coming to the PC version of Destiny 2 finally. Mercury Forge weapons from the Curse of Osiris expansion will be purchasable directly from Brother Vance once unlocked. Heroic Strike modifiers will be getting some tweaks and changes: Blackout has changed so that enemy melee isn't a guaranteed kill on most players, Grounded was tweaked to prevent players from taking damage when they're not actually jumping, and the effect of Glass has been lowered a bit.
Prismatic Matrix, a new reward system introduced back in May, is still going through further changes. As such, the feature is going on hiatus with the patch.
"The original intent of the Prismatic Matrix was for it to be a special event—something to help players round out their collections, as the odds of earning the items that were eluding them improved as they continued to earn Bright Engrams. We had a limited number of weeks scheduled, designed to keep repetition to a minimum. That schedule of curated offerings is coming to an end, so the feature will be going on temporary hiatus starting next week. Thanks to some good feedback about this new feature, we’ve learned how we can make it better, so we’ll continue to support it in Forsaken," said Bungie's design team in the update.
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