With Rise of Iron, Destiny fully leaves last-gen consoles behind, bringing with it high expectations of what the current generation of console can really bring to Destiny. Here's a guide to everything Rise of Iron has to offer when it launches next week.
Rise of Iron's most obvious draw is the new story content, which takes place in a new area called The Plaguelands near Old Russia, quarantined due to the outbreak of SIVA, a powerful self-replicating nanotechnology. You'll be fighting with Lord Saladin against a new breed of Fallen Devils called Splicers, which appear to be a mutant variation of some kind. The new location will also feature a new social space called Felwinter Peak where you can meet up with other players, trade with NPCs, and get missions.
The new story's focus on the Splicers dovetails into new raid The Cosmodrome, which houses the outbreak of SIVA, the that the Splicers are using to further mechanize themselves. Capped at six players, The Cosmodrome promises to reward players with weapons and armor made with SIVA. A smattering of the usual new missions, quests, and enemy types also enlarge the game, and since the maximum Light will be increased to 400, you'll have even more motivation to grind them out. Rise of Iron also marks the return of the Gjallarhorn, the fan-favorite wolf-adorned rocket launcher.
Perhaps most significantly, however, is the introduction of pay-to-win, with experience boosters for accelerated reputation gain with Crucible, Vanguard, and House of Judgment can be purchased with real-world money. Even if you don't plan on purchasing, though, these same boosters can also be found as drops.
Rise of Iron drops Tuesday, September 20th for $30, and can only be accessed in the PlayStation 4 and Xbox One versions of Destiny. Stay tuned for launch next week, when we'll begin launching a boatload of guides to help make your Rise of Iron experience that much easier.