Devil May Cry 3's Special Edition Picks up Another Cool Trick That Wasn't in the Original

Devil May Cry 3's Special Edition Picks up Another Cool Trick That Wasn't in the Original

Two switching features are coming to the Switch release.

After announcing Devil May Cry 3: Special Edition for the Switch, Capcom teased that it would show off three new features coming exclusively to the stylish new port. Today, producer Matt Walker revealed the second feature in the set: full, on-the-fly weapon switching.

In the original release of Devil May Cry 3: Dante's Awakening, players were only able to cycle through four weapons at a given time with two melee weapons and two ranged. Now, in the Switch version's new Free Style mode, players will be able to switch between any weapons they've unlocked at any time, either by cycling through their inventory or via a radial menu.

This fits right into Free Style mode alongside the new Style Switching feature, which also removes the need for divinity statues and between-mission menus for swapping out Dante's different styles. Together, being able to freely change your weapons and styles mid-combat will allow for combos that were simply impossible in the original release of Devil May Cry 3.

The last new feature coming to the Switch version will be announced on February 13, one week before the port's release and just a few days ahead of Devil May Cry 3's 15th anniversary. The Switch release will also carry over the features added in previous Special Edition releases, including the Bloody Palace mode and the option to play as Vergil. Maybe we'll get to swap brothers on the fly too?

We'll find out soon enough. Devil May Cry 3: Special Edition will be available on February 20, 2020 for $19.99, and pre-purchasing it on the Nintendo eShop now will net you a 50 percent discount on Capcom's ports of Devil May Cry 1 and 2.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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