Devil May Cry 5's Bloody Palace Challenge Mode Releasing as Free Download on April 1

Devil May Cry 5's Bloody Palace Challenge Mode Releasing as Free Download on April 1

Devils will cry when they try to beat the Bloody Palace.

It's official: Devil May Cry's Bloody Palace challenge DLC goes live on April 1. We're confident this won't be an April Fool's joke on Capcom's part, though we still kind of hope there's an option to make Dante wear funny Groucho glasses.

The Bloody Palace mode is free to download and pits you against 100 floors filled with increasingly intense enemies and bosses. You can play through the challenge as Dante, Nero, or V. We've already gathered up some information about Bloody Palace thanks to the hard work of dataminers who started digging into the game's code from day one. This included spotting Vergil, who was expected to be playable in the Bloody Palace DLC. As of yet Capcom is reamining tight lipped on whether or not the popular character will be playable.

Devil May Cry 5 was a long time coming, but the wait was worth it. Our Mike gave it a 4.5 out of 5 in his review and called it "an excellent return to form for the franchise, setting it up for a bright future." The game's cheesy, self-deprecating sense of humor makes it stand out as much as its crazy devil-slaying action. If you haven't seen the game's optional live-action cutscenes that come as part of the Deluxe Edition, you should. All that's missing is the grainy 160 x 120 '90s FMV overlay.

For more Devil May Cry 5-related content, you can head over to our additional guide pages on Capcom's sequel. There's our Devil May Cry 5 Secret Missions guide to help you track down every hidden symbol, our Devil May Cry 5 Devil Breakers guide for Nero's unique abilities, and finally our Devil May Cry 5 controls guide, and Devil May Cry 5 Abilities guide for all three characters.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.