Disintegration Will Gradually Shutter Its Multiplayer, Starting Today

Disintegration Will Gradually Shutter Its Multiplayer, Starting Today

The bikes are setting back down on the ground.

Disintegration, the grav-cycle FPS from one of the creators of Halo, soon won't be hosting any more deathmatches. V1 Interactive announced today that it will be gradually shuttering Disintegration's multiplayer.

In an update from V1 and publisher Private Division, the developer confirmed that Disintegration's multiplayer will be closed in phases over the coming months. Starting today, the in-game store will no longer be active; it will conclude on Nov. 17, when multiplayer will be fully removed from the game.

"From both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but passionate team," reads today's announcement. "While our player base showed interest in the single-player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience."

The single-player portion of Disintegration will remain fully playable moving forward, but any and all multiplayer in Disintegration will be gone in November. "We believe the video game industry needs constant innovation," today's statement says. "And we will continue to take risks, follow creative visions, and support new ideas."

Disintegration was the first project out of V1 Interactive, a studio helmed by Halo co-creator Marcus Lehto. It's an interesting game, mixing first-person shooting with an almost Brutal Legends-like RTS battlefield. Players had to pilot their personal flying war bike, replete with weapons and abilities, while also managing their squad on the ground down below.

Our takeaway from Disintegration was fairly lukewarm, as it felt solid but lacking a spark to make it rise above. As our own Mathew Olson wrote, "Disintegration demonstrates that the team at V1 is a nimble shooter team in search of a first-rate idea." Hopefully this stepping stone can still propel them forward to their big breakthrough.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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