Disintegration, the Sci-Fi FPS Debut From V1 Interactive, Launches in June

Disintegration, the Sci-Fi FPS Debut From V1 Interactive, Launches in June

It's the first game from V1 Interactive and Private Division's next release.

Despite the pandemic, the summer months are beginning to look like a busier time for games. There have been a few delays, sure, but we're also going to see games cross the finish line while their teams work remote. Disintegration, the debut from studio V1 Interactive, is one of those titles, and now it has a release date: June 16, 2020.

Disintegration is a first-person shooter where the player is always in control of a grav cycle, a vehicle with the ability to float, dodge, weave, and strafe in the air. In addition to using mounted weapons, players control a squad of AI units in an RTS-like fashion, adding another layer of strategy atop the vehicle-to-vehicle and vehicle-to-ground combat. Disintegration will feature single-player and multiplayer.

V1, founded by Marcus Lehto, is publishing Disintegration through Private Division, a subsidiary label of Take-Two. While the novel vehicle-based gameplay is immediately Disintegration's most-striking trait, Lehto recently told USgamer that his desire to explore a new story and lore in a single-player FPS campaign is also a driving force behind the game.

Lehto, formerly an art-director at Bungie and one of Halo's co-creators, also founded V1 to pursue a different approach to development. Disintegration is being made by a team of about 30 people, aiming to deliver a fully-fledged campaign and multiplayer suite with a team that's a fraction of the size Bungie was by the time Lehto left. He's also emphasized that he doesn't want V1 to replicate the kinds of extended crunch that developers on Halo and other triple-A franchises have gone through in the past.

Disintegration is launching on the PC, PlayStation 4, and Xbox One for $49.99. Pre-orders will grant players a few cosmetic goodies for multiplayer. V1 also plans to keep supporting Disintegration after launch with seasonal multiplayer updates.

For more on the particulars of how Disintegration plays, check out our multiplayer preview and interview from PAX West 2019.

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Mathew Olson

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Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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