According to Arkane's lead designer Ricardo Bare it might be a while until we see another Dishonored game.
In an interview with VG247, Bare talked about a bit about where the studio is looking towards in the future including possible ideas and the general direction of the game industry. But when it comes to Dishonored Bare said the series "is resting now."
"The things that are important to us as a studio are coherent, deep world building and environmental storytelling – we're always going to craft spaces that you feel like you're visiting whether it's Dunwall or Talos 1. It's just as important a character as the player or the people you meet," says Bare. But that doesn't mean Arkane will only be making immersive sims.
Earlier Bare talked about the period in time when video game developers felt compelled to shoehorn multiplayer modes into their games in order to sell. A trend that is luckily over. Now, Bare says that it's about giving your game a way to live beyond the initial game campaign. "It's more community-oriented, it's more about what gives your game legs, builds community, sharing, and things like that. Games are approaching that with lots of different models."
Arkane did something similar with Prey Mooncrash which the studio announced at E3. Mooncrash is a DLC for Prey that takes the game to moon and tasks players with escaping a procedurally generated moon base. Mooncrash had hours and hours of replayability and gave Prey a second wind.
For more, check out our Prey guide for a full walkthrough of Arkane's latest immersive sim.