Doomfist is coming to Overwatch on July 27, and to celebrate Blizzard released a new behind-the-scenes video of how Doomfist was created. The character as it turned out, started from a name, and then became the hero that we know today.
"Doomfist at his core, is really a love letter to the fighting game genre," says one Blizzard developer in the video. In that respect, Doomfist was designed to evoke the kind of brawling, arcade fighting game characters from classic fighters. Some of Doomfist's sprays are even direct references to games like Street Fighter.
The core of Doomfist's gameplay is power, and to make sure that his moves reflect the kind of impact you'd feel if you got hit by a character named Doomfist. Which by the way, was just a random name chosen during a meeting to represent villains in Overwatch that ended up getting used in the launch cinematic.
A big design initiative behind Doomfist was to make him look as regal as possible, coloring Doomfist with colors like red and gold. And of course, Doomfist's gauntlet was the biggest priority. "We wanted this pneumatic impact driven fist that really felt like it had physical power, rather than some kind of magical energy."
The video covers nearly a complete look at the design of the character from how his punches sound (powerful), to some of his backstory and lore. Jeff Kaplan explains that "Doomfist in his own mind is not a villain. Doomfist cares about perpetuating strength and honor."
I kind of wish Overwatch would go back and do these kinds of videos for each of the heroes as it's such a great inside look at the development of Overwatch's characters and design. Still, if you're excited to learn more about Doomfist, check out the video and get ready to see him in circulation on July 27.