There's something new on the way from Double Fine Presents. It's called 140, and it's a puzzle platformer that melds simple shapes with rhythm-based challenges.
First released for PC and Mac in 2013, 140 was put together by Carlsen Games. Double Fine is publishing the title for consoles with the help of Abstraction Games. According to a press release distributed late yesterday, we should see a summer release on PlayStation 4, Xbox One, Wii U, PS Vita, and the Nintendo 3DS.
In 140, objects and the environment are controlled by music and rhythm. By sick beats, as the kids say. Indeed, 140's music is pretty energetic, and the sound of the trailer alone gets into your blood. The game's graphics may be simple, but the accompanying soundtrack certainly isn't. It's already been crowned a winner once at 2013's Independent Games Festival.
140's puzzles are designed by Jeppe Carlsen, the lead puzzle designer for LIMBO. The trailer for 140 thankfully offers no evidence of giant shadow-spiders, and we can only pray the game's re-release won't deliver any horrible surprises.
Games like 140 make it important to reflect on how interesting, varied, and long-lived the rhythm game genre is. There's a tendency to believe music / rhythm games died when Guitar Hero's popularity plummeted in the aughts, but that's obviously not the whole story. Rhythm games have been around forever, and they exist on nearly every platform, dressed in the skins of countless sub-genres. It's good to know 140's particularly unique setup will soon exist on consoles and handhelds as well as computers.
Start tapping your foot, and it'll be summer before you know it.
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