Dragon Age's Mike Laidlaw Leaves Ubisoft Quebec

Dragon Age's Mike Laidlaw Leaves Ubisoft Quebec

Laidlaw joined the team in late 2018. Now, he's moving on.

About a year after exiting BioWare, Dragon Age: Inquisition creative director Mike Laidlaw joined the team at Ubisoft Quebec shortly after the team shipped Assassin's Creed: Odyssey. On Twitter, Laidlaw has announced that today's his last day at Ubisoft.

"Huge thanks to the talented and welcoming folks at Ubisoft Quebec City for my time there," writes Laidlaw. "Now to take stock and figure out what's next!"

When Laidlaw joined the studio as a creative director in late 2018, Ubisoft Quebec disclosed that Laidlaw had been working as a creative consultant on "an unannounced new project" for nine months prior to his hiring.

Last E3, Ubisoft Quebec unveiled Gods & Monsters, a colorful new adventure title that's set to be the studio's next release. It's unknown whether Laidlaw was working on it or another title in development at Ubisoft Quebec. The studio, which will celebrate its 15th anniversary later this year, employs over 500 people and could be at work on multiple projects.

In addition to his work on the Dragon Age series, Laidlaw was a lead writer for BioWare's Jade Empire and was credited for additional design on the original Mass Effect. Laidlaw's departure in late 2017 was one in a string of high-profile exits from BioWare that began with Dragon Age's lead writer David Gaider.

As for Gods & Monsters, we haven't heard much about the title since it was announced. Originally slated for a February 2020 release, in October it became one of three Ubisoft games delayed into the next fiscal year, alongside Watch Dogs Legion and Rainbow Six Quarantine. Gods & Monsters is in development for the PS4, Xbox One, Switch, Stadia, and PC.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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