Today, it was announced that Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition will be coming not only to Xbox, but moving over to PlayStation 4 and PC as well. And while this version is highly regarded, a FAQ has some worried about the port.
The Definitive Edition version, confirmed today as the one coming over to other consoles and PC, is the Nintendo Switch version of the game. While it's heavy in new content, including a number of additional character quests, costumes, and a full-on 16-bit mode that transforms DQ11 into a throwback RPG, it also lacked in visual fidelity compared to its original PS4 counterpart.
These concessions make sense for the Switch, where a tradeoff of graphics for portability happens for a number of ports. But the version being brought back over onto the PS4, as well as to Xbox and PC, is the Switch version. In an FAQ answer regarding what has changed between this game and the previously released Dragon Quest 11 for PS4, including whether the graphics have improved, Square Enix lays it out:
This version includes a number of new features that were not present in the original Dragon Quest XI for PlayStation 4, including new storylines, the ability to switch to 2D mode, additional voice data, and more. It's a port of the Nintendo Switch version, so the graphics are not the same as they were for the original Dragon Quest XI for PlayStation 4. Please note, however, that the resolution and frame rate are at least as good as they were for the original PlayStation 4 release.
It's also important to note that this is a separately purchasable game from that first launch of Dragon Quest 11 on the PlayStation 4, and current owners of the original version will not get an automatic upgrade to Dragon Quest 11 S. Square Enix notes in another answer, regarding graphical parity across the various platforms, that "differences in spec may result in differences in quality."
This has unsettled some Dragon Quest fans who were looking forward to finally playing the DQ11S content on another platform. The Switch version is perfectly serviceable—it's how I've been picking away at the game for months on end, and it comes with a good recommendation from others as well. But even with the quest coming to more powerful systems than the Nintendo Switch, it sounds like some of the graphical differences will still carry over.
It'll remain on folks like our pals at Digital Foundry to really break down the differences once this version of Dragon Quest 11 is out. Otherwise, I'd argue a game this good is still worth playing, though it'd be nice to see it run as beautifully as it possibly can when it arrives on December 4, 2020.