In a new interview with IGN, Devil May Cry mainstay Hideaki Itsuno reflects positively on 2012's Dragon's Dogma, which he also directed. The game's unique systems and particular mix of stylish fighting and RPG staples have made it into an enduring favorite for many, and a new Switch port released earlier this year exposed the game to more new players, but Itsuno won't say whether or not a Dragon's Dogma sequel is in the works.
IGN's Joe Skrebels emailed Itsuno to ask about the future of Dragon's Dogma and to see if the developer had any theories as to why other games didn't rush in to copy innovations like the pawn system. On the first point, Itsuno and Capcom are staying quiet. "We consider Dragon's Dogma to be an important franchise," says Itsuno, "but there's nothing more I can say right now."
Earlier in the interview Itsuno expresses his satisfaction with a lot of how Dragon's Dogma turned out, reminding us all that he "was originally torn between making Devil May Cry 5 and a sequel to Dragon's Dogma." On the subject of why more developers didn't copy the game, Itsuno believes it's because the game's hallmarks like the pawn system and monster-mounting combat are simply too complicated to copy on a whim. "Even if they seem like relatively straightforward elements, they are made up of many different parts that deeply integrate with the game's logic and hardware performance, so there are just too many parts that you would need to account for to really make these elements fun and work right."
In response to Skrebels asking if he intended to upend players' expectations, Itsuno says his "approach to game design has always been to envision a game that [he] would want to play, and reverse engineer from that vision." Dragon's Dogma fans, take note: if there's going to be a sequel, Itsuno has to want it first.