Dreams Is Getting PSVR Support for Free Next Month

Dreams Is Getting PSVR Support for Free Next Month

The "Inside The Box" expansion will open up lots of new possibilities for Dreams creators.

If you've got a PSVR set-up, you'll soon have the opportunity to gawk at a lot more stuff in virtual reality. Developers Media Molecule just announced that PSVR support for creation and play is coming to Dreams next month, by way of a free update called "Inside The Box."

Launching on July 22, "Inside The Box" will include "new tutorials, how-tos, and kits" for people interested in using Dreams to create new VR experiences. Just as with Dreams' launch offerings, there will also be some Media Molecule-made games and experiences that players can either enjoy or tear apart, examine, and modify before making their own VR content.

A new trailer gives a short look at some of the Media Molecule VR creations that will ship with the update. In addition to what appears to be a puzzle game where you shepherd a bouncing cube through obstacle courses, there's a shooting game called Box Blaster and some neat looking sculpts (including a classical statue and some more very detailed breakfast) that can be fiddled with in the Inside The Box Gallery.

In a post with additional details at the PlayStation Blog, Media Molecule specifies that you won't need to be in VR to work on VR projects. The July update will also add some new accessibility features, allow makers to specify whether a piece of content can be played in VR, and implement a system for rating VR creations by comfort.

Like the introduction of mods for Half-Life: Alyx on PC, combining the considerable toolset of Dreams with PSVR has the potential to make the PlayStation 4 a hotbed of readily accessible VR creativity. The Dreams community has already been plenty inventive both within the game and in creating unorthodox, VR-adjacent experiences with it. Possibly, with PSVR support guaranteed for the PS5 and Media Molecule already exploring getting Dreams up-and-running on the next-gen console, this could be the start of a new, long-lasting VR maker community.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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