The whole appeal of Media Molecule's Dreams hinges on the fact that its editing tools are relatively easy to use yet wildly powerful. Folks can use the tools to make reasonably accurate remakes of classic games, crank out near-photoreal environments, and pretty much anything you can imagine in between. More specialized tools, though, can be nice: at least one designer has nearly perfected an editor within Dreams' editors for that very reason.
Reddit user KnownByMyName13 is a Dreams maker working on a snowboarding game that looks reminiscent of SSX or Amped. Rather than simply rely on Dreams' world geometry editing tools to create slopes, it would be much easier to use a tool that lets you define a slope's angle, path, and add ramps in real-time, right? That's exactly what they've made.
As demonstrated in the video, not only does the editor-within-an-editor run in real-time, but there's a nearly instantaneous transition from editor to gameplay on the completed course. The slopes also auto populate on either side of the path with berms, trees, and rocky cliff faces. Sadly, it's not available to play yet, so you'll have to wait before you can carve your own snowy trails.
The Tony Hawk-inspired skateboarding game we recently discovered demonstrated Dreams' power for making detailed character creation tools, but this snowboarding demo takes things to another level. Making a cool, feature-rich game in Dreams is one thing, but making a game in Dreams that users can then add to with bespoke tools is more impressive. Dreams creations like this could even serve as a gateway for players who are still intimidated by the open-ended creativity that Dreams' tool suite enables—maybe after they've designed some courses in another maker's game, they'll want to take on more complex work.
Dreams is currently a PS4 exclusive, though Media Molecule notes it got Dreams on PS5 as an experiment. Hopefully, as we move into the next generation, makers will continue flexing their muscle in Dreams either through backward compatibility or through ports. We're still in the early days of what's possible with Dreams' tools, and yet, we're already at the point where for-profit creations and Nintendo-disapproved fan games are a thing. Surely, we can't be far off from a true Inception scenario where someone makes a Dreams game that you can make another game inside of.