Dying Light Mission 1 Walkthrough: Awakening - Parkour Test
After enjoying the opening cinematic of the game, players will wake up in what is called the Tower, and the first objective won't pop up until they get out of bed and stumble around a little bit. Feel free to talk to some of the NPCs lurking about, then head up to the 19th floor to see the boss in room 190.
Hint: The Tower houses many different NPCs and vendors, both of which can be valuable throughout the game. Vendors, for example, can be sell Mr. Crane weapons and gadgets to help make his missions easier to accomplish.
While chatting with someone who is certainly not the boss, head out onto the balcony and pick up the first of 100 Zombie Statues laying around Harran. We're not going to show players how to find them all, but a collectibles guide may follow our main walkthrough. After finishing that initial chat with Rahim, head down to the 13th floor to check for the lost survivor.
Crane will automatically grab his first melee weapon of the game, then direct him toward the raucous and eliminate the zombie trying to break down the door. Enter the room to find a man sitting on the floor, a survivor named Mark. Mark needs a bit of assistance in the form of a Medkit.
There are two apartment's on the 13th floor, and the items needed to craft the Medkit are gauze and alcohol. Players can find one item in each apartment, but to make the search even easier, follow the game's instructions to use Survivor Sense. This is a handy little game mechanic that highlights the items of interest when searching for loot.
Hint: Any time players clear a room and have a little down time they should be using Survivor Sense. Dying Light is a game that rewards those who enjoy exploring and scavenging.
Head back to Mark and open the player menu to find the Blueprints screen. It's here that the Medkit can be crafted to stop his bleeding, and shortly after Lena will arrive to take over.
With Mark now in good hands, take an elevator ride back to the 19th floor to meet with Rahim for a second time, then have Kyle change into the clothes as instructed before heading to the Tower roof. It's here that Rahim will teach players how to free run in Dying Light, something that will be the foundation for keeping the game's protagonist alive in every single mission. Complete the tasks that Rahim requests, including passing the parkour test, then take yet another elevator ride, this time to the ground level.
Hint: The Tower will act as the very first Safe Zone, a place that is free from both zombie and human enemies. Players can sleep here if they want to avoid the terrifying night game play.
Before leaving the Tower players should pop by and visit with the Quartermaster, then exit the building and turn left, looking at their on-screen map to spot their current objective. That's the location of Dr. Zere's Safe Zone that houses his research lab. It's here that players can get their first shot of Antizin and complete the introductory mission in Dying Light.
Feel free to use the page numbers below to move on to the next chapter, or head back to our free Dying Light walkthrough to see a list of all the main story missions.