Star Wars Battlefront 2 Changes Will Balance Those Who Want Gameplay Progression and Those Who Want an Accelerated Experience [Updated]

EA has removed microtransactions from Star Wars Battlefront 2, but only until they figure out a better way to implement them.

News by Matt Kim, Kat Bailey, .

Update: The original story included quotes that appear to be directly attributed to EA. EA clarified to USG that they are currently evaluating Star Wars Battlefront 2's microtransactions and that they have nothing further to share beyond the original statment. The original story has been updated to reflect this.

Today, EA announced that it will be removing microtransactions from Star Wars Battlefront 2. However, this is only a temporary measure until EA can achieve what they hope is the right balance between microtransactions and an accelerated experience.

The developers will be going back to the drawing board in attempting to balance out Battlefront 2's microtransactions. Their ultimate goal is to find a way to balance the needs of their large playerbase.

In trying to strike a balance, EA appears to be suggesting that Battlefront 2 will eventually return to offering the opportunity for players to spend money on accelerators—industry jargon for gameplay boosts that can be purchased with real money. Aside from Battlefront 2, Need for Speed Payback is a recent example of EA's attempt to introduce balanced "accelerators" through loot boxes.

It's currently unclear what form those changes will ultimately take. EA's rep would only stress that the publisher is seeking balance in their approach to microtransactions.

In a statement issued on Twitter earlier today, EA apologized for not getting Battlefront 2's loot box-driven progression "right." In response to a player backlash that went so far as to demand several governments to investigate EA for promoting gambling, EA has turned off all in-game purchases in Star Wars Battlefront 2. But the key words EA used in its apology was that the company will "now spend more time listening, adjusting, balancing, and tuning[,]" the microtransactions in the game.

We broke down the ongoing controversy here, and why Battlefront 2's microtransactions ultimately harm the balance of its progression.

For the moment, loot boxes are only purchasable with in-game currency in Battlefront, with premium currency set to return at an unconfirmed date. It launches tomorrow on November 17 for PlayStation 4, Xbox One, and PC.

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 10

  • Avatar for WiIIyTheAntelope #1 WiIIyTheAntelope 4 months ago
    Sounds to me like what they're doing is temporarily suspending the gamble boxes purchasing simply to get the heat off them for the time being so that they can get those all important first couple weeks sales figures. Then reintroduce them just as soon as they feel that they're in the clear. I see no other reason they'd do this literally hours before the wide launch. It's not as if this is a surprise situation to them, people were complaining about the pay2win nonsense the second the beta went live.
    Sign in to Reply
  • Avatar for NiceGuyNeon #2 NiceGuyNeon 4 months ago
    Disney: We believe licensing our games will make our lives easier, and we trust a major publisher like EA to be able to handle the games with the quality to ensure our standards are met.

    EA: Guys, we love games, you love games, and we figure, with today's busy lifestyles, you might not be able to play to unlock stuff, so we're adding microtransactions.

    *explosion, 0.9 user score on Metacritic, most downvoted Reddit post in history, getting trolled by Blizzard/Activision on Twitter, etc, explosion*


    EA: Gamers, we heard you! We respect you and we love your feedback! It helps US improve every day! What would our process be were it not for our most passionate fans? How were we supposed to know you hate microtransactions on full-priced games? It's crazy, we had no idea! But we heard you, and we're going to make this right! So we're listening, and we're (temporarily) taking out microtransactions (until all of this blows over). We love you guys! (pleasepleasepleasepleaseletthisblowover, pleasepleaseplease)
    Sign in to Reply
  • Avatar for VotesForCows #3 VotesForCows 4 months ago
    EA have a history of going to the edge of acceptability with this sort of stuff, and pulling back when they find out where the edge is. I can't really fault them for that, as they're in this to make money (as a whole corporation - not the individual developers). This experience will help them more carefully calibrate these extra payments in future to maximise profit. And I think Star Wars was probably a good game to experiment on because people will buy it anyway just because of the license.
    Sign in to Reply
  • Avatar for FastRedPonyCar #4 FastRedPonyCar 4 months ago
    I'm just bitter that their greed is getting in the way of them having a great game on their hands. If they had just offered cosmetic items in the crates, this game would be selling like hotcakes and they'd probably end up making more. I WOULD have bought it but I'm waiting until after they turn the microtransactions back on to see how they are actually going to end up using them.

    If it's still pay to win, I've got other games that I can play.
    Sign in to Reply
  • Avatar for dard410 #5 dard410 4 months ago
    @VotesForCows, yes, EA is a company and is out to make a profit, but there are other ways to make money in this industry. For example, they could make a great game that gets rave reviews and everyone wants to buy. They could make quality DLC using the assets they created for the main game (a la Witcher 3). They could treat players like customers rather than wallets and build brand loyalty. This whole microtransactions business has turned off a lot of people. I've even seen Star Wars fans who aren't into gaming talk about it. I wouldn't be surprised if Battlefront 2, while it will undoubtedly sell well, does not meet EA's sales expectations.
    Sign in to Reply
  • Avatar for Ganavak #6 Ganavak 4 months ago
    They are just damage controlling the launch for the game after the backlash. MTs will be back.

    All EA see is $ÂŁ. This action is just a way of trying to tempt back people into buying the game again then get them accept Loot boxes later. Pre-order and launch sales dropping are all they have acted on here.
    Also if its as simple as turning the Loot crate system off like that it clearly wasn't integral in the first place!
    Sign in to Reply
  • Avatar for dr134 #7 dr134 4 months ago

    Someone correct me if I am wrong, but they are not turning off the loot crate system, just the ability to buy them with real world money (temporarily).
    Sign in to Reply
  • Avatar for DecimusVanGurren #8 DecimusVanGurren 4 months ago
    "Accelerated Experience"?
    More like "Asinine Excuses".

    Just keep spouting out your dumb jargons, EA. You'll only tighten your own noose.
    Those investigators are going to find those skeletons behind the closet, and you will pay your just due.
    Sign in to Reply
  • Avatar for VotesForCows #9 VotesForCows 4 months ago
    @dard410 Think my post looked like me defending this model! Was meant more as me just thinking it through. Think these loot boxes are an awful practice, and I'd never have any part of it.
    Sign in to Reply
  • Avatar for andy7778 #10 andy7778 3 months ago
    I love fighting game , searching for some 3d fighting star wars battlefront which show amazing gesture to the watcher. One thing i recommended that online homework writing service for students which gave student interesting ideas.
    Sign in to Reply