Epic Games has changed the revenue split for sales made on the Unreal Engine Marketplace. Previously, the sale of any asset or plug-in, the developer would received 70% of the sale, while the Epic Games would get 30%. That's now changed to an 88%/12% split.
That's a pretty big change, but Epic Games is also going a step further. The change is available retroactively and will apply to all sales since the Marketplace's launch in 2014.
Part of the impetus behind this change is the wild success of Epic Games' Fortnite, which has increased company revenue in a big way. Epic founder Tim Sweeney even points to Fortnite in a statement.
"Thanks to both the Marketplace's growth and the success of Fortnite, Epic now conducts a huge volume of digital commerce," said Sweeney. "The resulting economies of scale enable us to pass the savings along to the Unreal Engine Marketplace community, while also making a healthy profit for Epic."
"This is unreal. It's a really wonderful day for all people using the Unreal Engine Marketplace. Now all involved artists, modelers, animators, programmers and other Unreal developers will be a bit happier, find it easier to live and invest more in their own dream projects and make more high-quality assets and plugins for others," said Dmitry Smirnov, VEA Games.
Epic Games also revealed some statistics for Unreal Engine. As on July 2018, more than 6.3 million users have worked with Unreal Engine 4. The Marketplace itself has grown 30% in the first half of 2018, with over 1,500 creators offering more than 5,000 curated products.