Escape from Tarkov: Strategic Preview

Escape from Tarkov: Strategic Preview

Weapons, customization and personal stash.

For those who haven’t yet heard of Escape from Tarkov, it’s an upcoming first-person action game with both RPG and MMO aspects. Although it does have story-driven content, it is an online only title featuring both PvE and PvP game play. It’s a game that piqued our interest after checking out the Inventory and Looting video that you can find embedded below. So much so, in fact, that we dropped a pre-order on the Edge of Darkness Limited Edition.

One of the main reasons that we opted to pre-order the game was to gain access to the alpha and beta, which Battlestate Games says will take place in Q1 of 2016. Another part is because we really dig these open world survival games, and have been busy reading and watching everything that we can find on Escape from Tarkov. For that reason, it only made sense that we would organize all of the information we’ve found in a strategic preview for other potential players.

Story Mode Details

Although the game is an online only title, the primary mode is a story mode. Story mode will be made up of approximately 10 scenarios, and although these can be completed alone, Battlestate Games suggests that players team up with other gamers that they can trust.

Each scenario will take place in an area that is 10-15 square kilometers, and players can return to them even after they’ve been cleared. This will allow for a more detailed exploration, possibly leading to more loot, or even side quests that were not unlocked on a first pass.

Personal Stash

With Escape from Tarkov, just like games such as DayZ and H1Z1, your life is valuable. When you die, all of the weapons and gear that you have on your character are gone. This makes your personal stash very important. If you don’t want to lose something, you can store it in your personal stash, which no other player will be able to access. Players who want to have a bigger stash than your average gamer will need to investigate some of Escape from Tarkov’s pre-order options.

Weapons and Customization

All we can find from Battlestate Games is confirmation that there will be a lot of weapons in the game. We’ve seen the M4A1 featured in the Inventory and Looting Sneak Peek, and the same goes for the AK-74N. In fact, Battlestate Games confirmed that all weapons that have ever been released in the AK family would make their way into Escape from Tarkov. After all, it is set in the fictional Russian city of Tarkov.

In terms of customization, the Action Gameplay Trailer will give potential buyers a good idea of what to expect. Many different weapons are featured in the video, all of which appear to have been customized with unique options. In a Reddit FAQ, Battlestate Games confirmed that this includes magazines, laser pointers, flashlights, tactical grips, and even the trigger on certain guns. This will allow each player to use and modify their favorite weapons in ways that are unique and beneficial to their play style.

Inventory System

As we mentioned earlier, the video that really got us excited for this game was the Inventory and Looting Sneak Peek. We apologize for drawing more comparisons to DayZ, but the inventory system is a huge stress in that game, and even after a quick look in a video, Escape from Tarkov appears to be a major upgrade.

You’ll see it in the first 15 seconds of the video, where the player opens their inventory and you get a look at what you’re working with. For example, the left side of the screen shows the Gear, Health, Skills, Map and Notes tabs. The player is viewing the Gear tab, so we’ll look more in-depth at that.

You can see that the Gear that a player can have on them includes a Headset, Goggles, Helmet, Body Armor, Holster, Scabbard, and weapons on their Belt and Back. There are also health and status updates at the bottom, but we’ll cover those another time.

On the right side of the screen is where the inventory gets more impressive. Players have a Tactical Rig (or can have one), Pockets, a Backpack and a Pouch. Within each of these are slots to hold more gear, of course, but the inventory layout does look very slick.

If you continue watching the video until about the 40 second mark, you can also see how looting works when you come across an unfortunate (dead) player. In the example shown in the video, the corpse doesn’t have the Headset, Goggles, Helmet, Body Armor, Holster or Scabbard. Perhaps these were taken by the person that killed them?

As the player scrolls down, however, you can see the Tactical Rig, Pockets, Backpack and Pouch, all of which are unsearched. As the player begins to search these things you start to see more loot popping up, which theoretically can all be taken, assuming the player has the space.

What we also found interesting, is that when the player closed the inventory screen and looked on the ground, an M4A1 was lying next to the body. Why is that significant? Well, it wasn’t listed under the dead player’s Belt or Back, meaning that it was assumedly dropped when they died. Just something to keep in mind if you are looting.

Player Health

Very briefly at about the 17 second mark of the video (you really should watch it to keep up with this article), a quick glimpse is given to the Health tab when the player opens their inventory. There are some things here which we won’t touch or speculate on, but there are others that we can draw some reasonable conclusions from.

First of all, we know that when you die you lose whatever was on you. This is assuming there isn’t some way to get back to your body before the gear disappears (or is looted), which is possible in games like DayZ and H1Z1. This makes your Health very important, and it appears to be a complex system that brings more questions than answers.

The Head, Chest, Right Arm, Stomach, Left Arm, Right Leg and Left Leg all have their own individual Health readings which help to make up your overall Health displayed at the bottom. You’ll notice that each part of the body gets 100 Health points, and the overall Health is out of 700, which adds up correctly. The conclusion that we can draw from this is that damage is calculated based on what part of the body suffers the trauma, leading us to believe that an injury to your arm could have a negative effect on your aim. Likewise, taking a bullet to the leg might cause you to slow down and limp. Again, we are drawing a few conclusions here, but why else would this complex system exist?

If we look at some of the additional readings below, it’s clear that the folks at Battlestate Games are on the ball. The 120/80 reading is almost certainly a player’s blood pressure, since that is considered to be the ideal level. There’s also the 36.7 degrees Celsius, which is just slightly above ideal, most likely because you are outside and moving around.

How do these each play into your overall Health in Escape from Tarkov? We can assume that if the levels change drastically that it won’t be a good thing, but other than that we’re not sure yet. We’ll have to wait for more videos from Battlestate Games, or the opportunity to play it ourselves when the alpha and beta tests begin.

What should you do with this information? Well, if you’re reading this, you’re likely at least a little bit interested in this type of game, but you should continue to seek out as much information as you can. Read up on Reddit, watch all the videos, and even wait for alpha and beta footage to hit YouTube. There are a lot of benefits to pre-ordering, but at the same time, that’s a lot of money to drop on a game that has yet to prove itself in any way.

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