"It's Not Like Destiny:" Bethesda's Pete Hines Shoots Down Misconceptions Around Fallout 76

"It's Not Like Destiny:" Bethesda's Pete Hines Shoots Down Misconceptions Around Fallout 76

In a new interview with GameCrate, Pete Hines lays down the law.

Despite Todd Howard waltzing onto Bethesda's stage on Sunday evening and declaring Fallout 76 a "softcore survival" online RPG, there's still been some confusion in the fandom about what Fallout 76 truly is. Comparisons to Rust and other hardcore survival games were floated about, and Bethesda senior vice president of PR and marketing Pete Hines is having none of it.

In a new interview with GameCrate, Hines elaborates on what Fallout 76 is and isn't, to clear up confusion from fans. As for what it isn't. "It’s not even remotely an MMO," Hines told GamesCrate. "It’s not like this or that. It’s not like Destiny. It’s not like any of those things. It’s not like Rust, other than it’s an online world with people in it. Fallout 76 is a role-playing game. It is not a PvP, kill everybody, fest." The PvP that's in Fallout 76, while it's still getting tuned according to game designer Todd Howard, will allow both the more aggressive and the more peaceful players to somehow live in harmony.

It's also not a traditional RPG either, with its online component bringing in the only other humans you see in its world. The only NPCs you see in it will be robots and mutants, not human characters. "I’ve used D&D to describe it before,” Hines said. “When you play D&D no one hands you a script and says, ‘Here’s your dialogue for your Dwarven Warrior.’ No, I’m gonna give you a situation and see how you handle it. Now with Fallout 76, it’s like the game is the DM and everyone inside the game has to decide how they’re going to play."

Fallout 76 will have a beta sometime this year, and will be released on PC, PS4, and Xbox One on November 14, 2018. You can check out our everything we know guide on Fallout 76 to learn even more.

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Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

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