Fallout 76's New Wastelanders Trailer Makes It Look Like a Proper Bethesda RPG

Fallout 76's New Wastelanders Trailer Makes It Look Like a Proper Bethesda RPG

Could Wastelanders put 76 on a No Man's Sky-esque trajectory? We'll find out soon.

Fallout 76 dropped players into a networked world when it launched in 2018 with a post-apocalyptic version of Appalachia filled with monsters, loot, and (at least relative to other Fallout titles) not much else. For close to a year, Bethesda's been promising that the free Wastelanders update will add in NPCs and storylines that bring 76 closer to the expectations set by Fallout 3 and subsequent titles.

Now, with its release nearly upon us, a new trailer gives us a much better sense of what the revamp looks like in-action. Wastelanders is coming to all platforms on April 14, including the PC via Steam when it launches there on the same day. The trailer provides glimpses of the new content being rolled out in the update: brand new settlements, what looks to be a Vault heist mission, a very Thunderdome-like combat ring, and more.

It seems that the main reason for all the new activity in Appalachia—and the in-fiction justification for why Fallout 76's original launch state was devoid of NPC life—is that since the first dwellers emerged from Vault 76, someone's put out a broadcast far and wide claiming that there's some sort of treasure hidden in Appalachia. Raiders, cultists, and some more normal-seeming folks have flocked to the region as a result.

On top of all the new story content to work through, Wastelanders will also give 76 players new and old some shiny items to pine after and grind for. There are some spiffy variants of Fallout's iconic power suits shown off in the trailer, along with teases of new weapons and the return of the high-tech stealth camo suit, first introduced in a Fallout 3 expansion.

We will check out the changes Wastelanders introduces once it releases, and we'll be sure to address the biggest additions and secrets at our Fallout 76 guides hub. In the meantime, you can read our recent interview with Bethesda's Pete Hines about Wastelanders and the lessons the developers learned from Fallout 76's initial reception.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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