Fallout 76 was formally unveiled yesterday as an online "softcore survival" RPG, the first in the series to go in such a direction. While it won't be the typical Fallout experience, it will have one of the series' most cherished pastimes: mods. But don't expect 'em at launch.
Game designer Todd Howard revealed some new details about Fallout 76 today during an interview with host Geoff Keighley on YouTube Live at E3. "We love mods, so we are 100 percent committed to doing that in 76 as well. We will not be able to do that at launch though," Howard says. He goes on to note that at launch, Bethesda's goal is just to have a "well running, robust" service, and consideration for implementing mods will come sometime in the future. "You'll be able to have your own private world and be able to mod it and do all of that. We think, with our games, that's where like the long term life for them really is." But with an online environment, that gets trickier, hence why the team will be taking its time until it's officially introduced.
Other things revealed about the online RPG include the fact that while you can play the whole game alone, it will not be available to play offline. This is because the game has done away with NPCs in the traditional sense, aside from robots across the world. The only other people you'll see around will be fellow players, who may or may not be friendly. Howard also notes that Bethesda is tweaking the balance of PvP for both the players who would prefer to ignore other players, and the ones who may choose to be more aggressive to others.
Fallout 76 wasn't the only big announcement yesterday from Bethesda. A sequel to 2016's Doom, the reveal of Starfield (a new franchise set in space), and the next installment in Elder Scrolls 6 were also shown. You can check out our full recap of Bethesda's E3 2018 showcase, as well as our everything we know guide on Fallout 76.
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