At Game Developers Conference 2017, Nintendo showed off its prototype environment for the mechanics and physics of The Legend of Zelda: Breath of the Wild. The prototype looked a lot like the original The Legend of Zelda, which was damned cool. Unfortunately, it was just a prototype.
Now developer Winter Drake has made a game that recreates the visual style of the demo, offering many of the Breath of the Wild mechanics in an NES shell. Zelda: Breath of the NES was made in Game Maker Studio and is available on Itch.io for the time being.
"This project is still in its early stages...I'll be adding more areas with distinct elements and atmospheres, puzzle elements for dungeons, and lots of ways to creatively kill enemies," Drake told Kotaku. "I have a lot of plans for original features in the game, and although I'd like to capture the spirit of BotW and NES Zelda, I'm not restricting myself to be perfectly faithful."
He's added a few original items to the game already, like the Byoki berry, which can be used to lure in Octorocks. And the game's graphical style is a slight departure from the original, with improved lighting and other effects.
Unfortunately, he's patterned off a Nintendo game and even when developers do their own thing with Nintendo properties as the base, the company is generally unkind. Drake is already prepared for that.
"When a lot of people hear about this project, they jump to worrying about a cease and desist from Nintendo," said Drake. "While I'm going to stay hardworking on Breath of the NES for as long as I can, if Nintendo asks me to stop using their IP, I do plan to continue development with my own original characters. I'm having way too much fun creating this world to just give up."