Fans and Developers Work Together to Improve Project Octopath Traveler

Fans and Developers Work Together to Improve Project Octopath Traveler

Octopath's demo paid off for everyone.

Project Octopath Traveler is one of the RPGs we're looking most forward to this year. I enjoyed the demo, and apparently, I'm not the only one.

Nintendo of Europe shared a video wherein the Project Octopath Traveler team outlines what it's learned from the feedback it received from the demo (which was downloaded over a million times). The feedback's already gone a long way in helping the team make important fixes, additions, and adjustments to the full game.

Here are some examples of applied improvements:

  • Characters move more quickly
  • Characters can run much faster, though doing so raises the encounter rate
  • A fast-travel option has been added
  • Background graphics in dungeons are now clearer, making them easier to move around in
  • A "radar" points characters towards exits, entrances, and other important destinations
  • Players can adjust screen brightness and the intensity of the "2D-HD" filters
  • Save slots have been re-positioned to make it harder to accidentally save over your progress, and more slots have been added (nine, plus one auto-save)
  • Help text is now easier to read
  • You can skip cutscenes now, and a replay gallery is being added
  • Default text speed is faster, and can be adjusted
  • The battle system is undergoing some re-balancing
  • More adjustments and fixes are being worked on, but the team can't share them all just yet

Seems the Project Octopath Traveler demo was a big success. We all got to sample a great game, and Square-Enix received feedback for important adjustments that won't have to be resolved through a lengthy patch process. Not every publisher can spend the time and money on a feedback process like Octopath Traveler's, but it'd be great to see it utilized more often.

Project Octopath Traveler is coming to the Nintendo Switch later in 2018.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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