Fans and Developers Work Together to Improve Project Octopath Traveler

Fans and Developers Work Together to Improve Project Octopath Traveler

Octopath's demo paid off for everyone.

Project Octopath Traveler is one of the RPGs we're looking most forward to this year. I enjoyed the demo, and apparently, I'm not the only one.

Nintendo of Europe shared a video wherein the Project Octopath Traveler team outlines what it's learned from the feedback it received from the demo (which was downloaded over a million times). The feedback's already gone a long way in helping the team make important fixes, additions, and adjustments to the full game.

Here are some examples of applied improvements:

  • Characters move more quickly
  • Characters can run much faster, though doing so raises the encounter rate
  • A fast-travel option has been added
  • Background graphics in dungeons are now clearer, making them easier to move around in
  • A "radar" points characters towards exits, entrances, and other important destinations
  • Players can adjust screen brightness and the intensity of the "2D-HD" filters
  • Save slots have been re-positioned to make it harder to accidentally save over your progress, and more slots have been added (nine, plus one auto-save)
  • Help text is now easier to read
  • You can skip cutscenes now, and a replay gallery is being added
  • Default text speed is faster, and can be adjusted
  • The battle system is undergoing some re-balancing
  • More adjustments and fixes are being worked on, but the team can't share them all just yet

Seems the Project Octopath Traveler demo was a big success. We all got to sample a great game, and Square-Enix received feedback for important adjustments that won't have to be resolved through a lengthy patch process. Not every publisher can spend the time and money on a feedback process like Octopath Traveler's, but it'd be great to see it utilized more often.

Project Octopath Traveler is coming to the Nintendo Switch later in 2018.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

Stardew Valley Just Got Beaches, Fish Tanks, Swimming Ducks, and a Whole Lot More

Nearly five years on, Eric "ConcernedApe" Barone just pushed what he says is Stardew's "biggest update yet."

Alien: Isolation Is Free on Epic and Just As Good as It Was in 2014

Get the motion tracker and don't go in the vents.

Shigeru Miyamoto Expresses Confidence in the Younger Generation of Nintendo

The legendary creator says the spirit will stay alive.

You may also like

Press Start to Continue

A look back on what we tried to accomplish at USgamer, and the work still to be done.

Mat's Farewell | The Truth Has Not Vanished Into Darkness

This isn't the real ending, is it? Can't be.

Eric's Farewell | Off to Find a New Challenger

It's time for us to move on, but we'll carry USG with us wherever we go.